An ungainly and bulky weapon that combines a bolter with a needle rifle.
Expensive and unreliable, and its proud owner should consider having
a backup for when this one jams.
Rapid Fire (1): When firing with a Rapid Fire weapon, a successful hit
roll scores a number of hits equal to the number of bullet
holes on the Firepower dice.
If a Rapid Fire weapon scores more than one hit, the hits
can be split between multiple targets. The first must be
allocated to the initial target, but the remainder can be
allocated to other fighters within 3'' of the first who are
also within range and line of sight. These must not be any
harder to hit than the original target... for example if a target in the
open is hit, an obscured target cannot have hits allocated
to it. Allocate all of the hits before making any wound
rolls.
Rapid Fire also works in close combat when on a weapon that also has the Sidearm trait.
Toxin: When a fighter is wounded by an attack with this trait and does not successfully make a save, before Damage is applied roll a D6.
If the result is greater than the fighter's current modified Toughness they suffer a Flesh Wound. If this modifies the fighter's current Toughness to 0, they suffer a Memorable Death.
If the fighter is not killed, the attack's Damage is applied and resolved normally.
Unliving targets such as inanimate objects, vehicles, and robots are not affected by this trait.
Combi: Combi-weapons have multiple profiles. Any one of the weapon's profiles that are not Out of Ammo may be used when an attack is made with the weapon. When a weapon with this trait is forced to make an ammo check as part of an attack, two dice are rolled and the lower die is kept.
Scarce: The Reload (Simple) action cannot be taken on a weapon profile with the Scarce trait.