Plasma weapons are highly potent and destructive directed energy weapons.
Most Plasma weapons work by delivering pulses of searing energy and superheated
matter that have been transmuted into a gaseous plasma state that carries an
electrical charge. The plasma "bolts" fired by these weapons explode on impact
and generate the destructive heat of a small sun, and the sheer amount of energy
released by the impact of superheated plasma is devastating.
Sidearm: Attacks with this trait can be used at range (using Ballistic Skill), and can also be used to make a single attack in close combat (using Weapon Skill).
If an attack with this trait has an Accuracy modifier, it does not apply in close combat.
Exiguous: Some weapons that have multiple profiles share a single source of ammo, a common reservoir of fuel, or a shared breech that must be cleared in case of a jam. If any one of the weapon's profiles with this trait is Out of Ammo, all of the weapon's profiles that have this trait are also Out of Ammo. A successful reload of any one of this weapon's profiles that have this trait reloads all of this weapon's profiles that have this trait.
Scarce: The Reload (Simple) action cannot be taken on a weapon profile with the Scarce trait.
Unstable: If the Ammo Symbol is rolled on the Firepower dice when
attacking with this weapon, there is a chance the weapon
will overheat in addition to needing an Ammo check. Roll
a D6. On a 1, 2 or 3, the weapon suffers a catastrophic
overload and the attacker is taken Out of Action. The
attack is still resolved against the target.