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Plasma weapons are highly potent and destructive directed energy weapons. Most Plasma weapons work by delivering pulses of searing energy and superheated matter that have been transmuted into a gaseous plasma state that carries an electrical charge. The plasma "bolts" fired by these weapons explode on impact and generate the destructive heat of a small sun, and the sheer amount of energy released by the impact of superheated plasma is devastating.

Plasma Pistol

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Low
6''
12''
+2
-0
5
-1
2
5+
Maximal
6''
12''
+1
-0
7
-2
3
5+

Sidearm: Attacks with this trait can be used at range (using Ballistic Skill), and can also be used to make a single attack in close combat (using Weapon Skill). If an attack with this trait has an Accuracy modifier, it does not apply in close combat.

Exiguous: Some weapons that have multiple profiles share a single source of ammo, a common reservoir of fuel, or a shared breech that must be cleared in case of a jam. If any one of the weapon's profiles with this trait is Out of Ammo, all of the weapon's profiles that have this trait are also Out of Ammo. A successful reload of any one of this weapon's profiles that have this trait reloads all of this weapon's profiles that have this trait.

Scarce: The Reload (Simple) action cannot be taken on a weapon profile with the Scarce trait.

Unstable: If the Ammo Symbol is rolled on the Firepower dice when attacking with this weapon, there is a chance the weapon will overheat in addition to needing an Ammo check. Roll a D6. On a 1, 2 or 3, the weapon suffers a catastrophic overload and the attacker is taken Out of Action. The attack is still resolved against the target.