Plasma weapons are highly potent and destructive directed energy weapons.
Most Plasma weapons work by delivering pulses of searing energy and superheated
matter that have been transmuted into a gaseous plasma state that carries an
electrical charge. The plasma "bolts" fired by these weapons explode on impact
and generate the destructive heat of a small sun, and the sheer amount of energy
released by the impact of superheated plasma is devastating.
Pistol: Pistols can be used to make ranged attacks, and can also
be used in close combat. If a Pistol has an Accuracy modifier, it
applies to ranged attacks only.
Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.
Unstable: If the Ammo Symbol is rolled on the Firepower dice when
attacking with this weapon, there is a chance the weapon
will overheat in addition to needing an Ammo check. Roll
a D6. On a 1, 2 or 3, the weapon suffers a catastrophic
overload and the attacker is taken Out of Action. The
attack is still resolved against the target.