Hand Rader

A small handheld rad thrower that projects a radioactive field, weakening those unfortunate enough to be caught in its blast.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Spike
E
-
+1
2
-2
1
5+
Sustained
T
-
-
2
-2
1
5+

Radiation: When a fighter is hit by an attack with this trait, before rolling to wound, place a Radiation marker on their fighter card. At the start of the Recovery step of the End Phase, in initiative order each player selects one of their fighters that has one or more Radiation markers on them and removes D3-1 Radiation markers from that fighter. Then, if the number of Radiation markers on that fighter exceeds their current modified Toughness, they immediately go Out of Action and into Recovery. If a fighter put Out of Action in this way is subject to the Permanent Injury outcome of a Lasting Injury, that fighter suffers the Enfeebled injury (-1 Toughness).

Template: An attack made with a Template weapon uses the Flame template to determine hits instead of rolling to hit. All targets (anything with a Wound characteristic) touched by the template are hit by the attack.

Exiguous: Some weapons that have multiple profiles share a single source of ammo, a common reservoir of fuel, or a shared breech that must be cleared in case of a jam. If any one of the weapon's profiles with this trait is Out of Ammo, all of the weapon's profiles that have this trait are also Out of Ammo. A successful reload of any one of this weapon's profiles that have this trait reloads all of this weapon's profiles that have this trait.