A small handheld flamethrower, murderously effective in the tight corridors and tunnels of the underhive.
Blaze: After an attack with the Blaze trait has been resolved roll
a D6 if the target was hit but not taken Out of Action. On a
4, 5 or 6 the target catches fire; place a Blaze marker on their
fighter card. At the end of each of their own activations a fighter
who remains on fire suffers a Strength 3, AP -1 and if they are not prone the fighter
becomes Broken and begins Running for Cover.
An Active fighter with a Blaze marker on their fighter card may make the Stop Drop and Roll (Double) action;
if they do the fighter becomes Pinned (if they are not already prone);
roll a D6 and add 1 to the result for each friendly Active fighter within 1''.
On a 3+ the fire is extinguised; remove the Blaze token.
On a 1 or 2 the fighter remains on fire and their activation ends.
Friendly fighters within 1'' of a fighter with a Blaze marker on their fighter card
may make the Extinguish Blaze (Basic) action; if they do roll a D6.
On a 1 is rolled the friendly fighter catches fire as well; place a Blaze token on their
fighter card and their activation ends.
On a 4+ the fire is extinguised; remove the Blaze token from the on fire fighter.
Template: An attack made with a Template weapon uses the Flame template to determine hits instead of rolling to hit. All targets (anything with a Wound characteristic) touched by the template are hit by the attack.
Exiguous: Some weapons that have multiple profiles share a single source of ammo, a common reservoir of fuel, or a shared breech that must be cleared in case of a jam. If any one of the weapon's profiles with this trait is Out of Ammo, all of the weapon's profiles that have this trait are also Out of Ammo. A successful reload of any one of this weapon's profiles that have this trait reloads all of this weapon's profiles that have this trait.