The Chainsword is essentially a sword with powered teeth that run along a
single-edged blade like that of a chainsaw. Most versions of the weapon
make use of monomolecularly-edged or otherwise razor-sharp teeth.
Chainswords are not subtle weapons, and wielding one is a statement
in its own right: they are horrific tools of war, designed to bite, tear
and eviscerate where more primitive blades merely cut and slice.
The weapon makes an angry buzzing sound as the teeth spin around,
intensifying into a high pitched scream as they grind into armor. This is a two-handed variant of such a weapon.
Melee: Attacks with this trait can be used during close combat without penalty.
Parry: Every ability that grants a fighter a Parry adds one use to a pool that refreshes each time this fighter initiates close combat or is declared as a close combat target, and empties at the end of the Fight action. Parry uses can be spent from this pool to force an Engaged enemy fighter to re-roll one successful close combat hit. However, if an attacker is outside a fighter's vision arc they must spend two Parry uses to force the enemy fighter to re-roll a successful hit.
Rending: If the roll to wound with a Rending weapon is a natural 6, the attack's Damage is increased by 1 and its Armor Penetration is improved by 1.
Noisy: When an attack is made using this weapon, any opposing sentries become Alerted. If the attacking fighter was Hidden, they are no longer Hidden.
Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat
treats the Shoot action as a Double action. A fighter
who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time.
Unwieldy weapons take up two weapon slots, and other fighters gain +1 to Detect this fighter.