A shield is an age-old tool offering a modicum of protection in close combat.
A shield takes a weapon slot, and occupies a hand when in use. It counts as
a second close combat weapon if a fighter has another close combat weapon or pistol,
and can be used to make shield bashing attacks.
Melee: Attacks with this trait can be used during close combat without penalty.
Parry: After an enemy makes close combat attacks against this fighter and rolls to hit, until this fighter has no further Parry options available to them this fighter's controlling player can force the attacking player to re-roll one successful hit per Parry.
Shield: If a fighter is carrying a shield, their Armor save
roll is improved by 1. If a fighter does not already
have a Armor save roll, a shield grants a Armor save of 6+.