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Necromunda (2017)Expand Necromunda (2017)

A shield is an age-old tool offering a modicum of protection in close combat. A shield takes a weapon slot, and occupies a hand when in use. It counts as a second close combat weapon if a fighter has another close combat weapon or pistol, and can be used to make shield bashing attacks.

Shield

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Shield Bash
-
E
-0
-1
S-1
-0
1
-

Melee: Attacks with this trait can be used during close combat without penalty.

Parry: Every ability that grants a fighter a Parry adds one use to a pool that refreshes each time this fighter initiates close combat or is declared as a close combat target, and empties at the end of the Fight action. Parry uses can be spent from this pool to force an Engaged enemy fighter to re-roll one successful close combat hit. However, if an attacker is outside a fighter's vision arc they must spend two Parry uses to force the enemy fighter to re-roll a successful hit.

Shield: If a fighter is carrying a shield, their Armor save roll is improved by 1. If a fighter does not already have an Armor save roll, a shield grants an Armor save of 6+.