Power Maul

The power maul is a signature weapon of the Adeptus Arbites. Power mauls contain an adjustable energy generator which allows the user to bash a hole through a wall or conveniently stun a victim. It is wielded in one hand, leaving the other hand free for another weapon.

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-
-
S+2
-3
2
-

Melee: Attacks with this trait can be used during close combat without penalty.

Knockout: When a fighter is reduced to 0 Wounds or already has 0 Wounds remaining and takes damage from an attack with this trait, an Injury roll is not made for that fighter. Instead, they are taken Out of Action with an Out Cold result (the fighter will be available for their gang's next battle).

Power: The weapon is surrounded by a crackling power field. Attacks made by Power weapons cannot be parried except by weapons that have both the Power and Parry traits, energy based shields, or via the Parry Master skill. In addition, if the hit roll for a Power weapon is a 6, that hit automatically wounds.