Hammers, makeshift whacking sticks, whatever. Simple tools of bludgeoning.
Melee: Attacks with this trait can be used during close combat without penalty.
Pulverize: After making an Injury roll for a successful attack that has this trait, the attacking player can roll a D6. If the result is equal to or higher than the target's unmodified Toughness, or is a natural 6, they can change one Injury dice from a Flesh Wound result to a Serious Injury result.