Wargear: Frag Trap

The Frag Trap is a bundle of frag grenades attached to a detonator. A Frag Trap is a single use item; it is deleted from a fighter's card once used.

If a fighter carrying a Frag Trap is taken Out of Action, roll a D6. On a 4+, the fighter is removed from the battlefield as usual along with the Frag Trap. Otherwise the fighter drops the Frag Trap. Delete the item from that fighter's card and set up a Frag Trap marker onto the battlefield at the location the fighter occupied prior to being taken Out of Action. If a 1 was rolled, the trap is triggered immediately. Otherwise, the Frag Trap is armed and remains on the battlefield.

If any fighter moves into or begins to move while within a 2.5" radius of a Frag Trap marker on the battlefield by any means, that fighter's controlling player must roll a D6. On a 5+, the Frag Trap is not triggered and remains on the battlefield, and the fighter's movement resumes. Otherwise the fighter's movement ends, and if they were moving voluntarily as part of an action that action also ends. Then, the Frag Trap is triggered.

Any fighter can target a Frag Trap marker on the battlefield with ranged attacks. Doing so has a -1 modifier to the hit roll at Short range, or a -2 modifier at Long range. If the Frag Trap is hit, roll a D6. On a 1-2, the Frag Trap is unaffected. On a 3-4, the Frag Trap is immediately triggered. On a 5-6, the Frag Trap is disarmed and the marker is removed.

When an Active fighter carrying a Frag Trap that is able to make a Double action is activated, that fighter's controlling player can delete a Frag Trap from that fighter's card. If they do, that fighter then makes the following action:

Set Frag Trap (Double): This fighter makes a Standard Move +D3''. The controlling player must set up onto the battlefield a Frag Trap marker at any point along the fighter's path of movement.

When triggered, a Frag Trap makes an attack centered on itself with Strength 4, AP -, Damage 1, and the Blast (5'') and Knockback traits.