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Necromunda (2017)Expand Necromunda (2017)

Smoke bombs are used to create thick, opaque clouds of smoke.

Grenade: Smoke Bombs

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-POOF
-
Sx3
-0
-0
0
-0
0
4+

Grenade: Grenades are treated as a special type of ranged weapon. A Grenade may be thrown by an Active fighter as a Shoot action. Grenades do not have a Short range, and their Long range is determined by the attacking fighter's Strength. The Firepower dice is not rolled when attacking with a Grenade; an Ammo check must be rolled after each attack made with a Grenade. The Reload (Simple) action cannot be taken on a weapon profile with the Grenade trait.

Smoke: An attack with this trait does not cause a hit on fighters, does not cause Pinning, and does no damage. Instead, mark the location where the attack hit with a counter. A cloud of dense smoke extends 2.5'' in all directions (vertically and horizontally) from the center of the counter. A 5'' Blast marker can be used to determine this area. Note that some abilities and equipment allow a fighter to be unaffected by this trait.

The smoke does not prevent movement, but it blocks line of sight for affected fighters. While this prevents selecting a target for most ranged attacks, it does not prevent the use of Template weapons. A fighter with a Blast weapon can declare a range and a distance to blindly attack into or out of a smoke cloud, but the attack automatically misses and scatters. Affected fighters in a smoke cloud can target enemies they are Engaged with, but suffer a -1 interference penalty.

In the End Phase roll a D6; on a 3 or less the area dissipates and the counter is removed.