The Chainsword Arm is a Chainsword mounted on the end of a bionic arm.
This item is both a Bionic Arm and a weapon.
A fighter with a bionic arm gains +2 WS while equipped with a bionic arm.
If a fighter has not already suffered a Hand Injury at some point in the past, they suffer a Hand Injury
when each bionic arm is added to the fighter.
A fighter may have up to two bionic arms.
Melee: Attacks with this trait can be used during close combat without penalty.
Intimidating: Any fighter who must make a Nerve test due to a friendly fighter being taken Out of Action by an attack that has this trait suffers a -2 penalty to their Nerve test.
Parry: Every ability that grants a fighter a Parry adds one use to a pool that refreshes each time this fighter initiates close combat or is declared as a close combat target, and empties at the end of the Fight action. Parry uses can be spent from this pool to force an Engaged enemy fighter to re-roll one successful close combat hit. However, if an attacker is outside a fighter's vision arc they must spend two Parry uses to force the enemy fighter to re-roll a successful hit.
Rending: If the roll to wound with a Rending weapon is a natural 6, the attack's Damage is increased by 1 and its Armor Penetration is improved by 1.
Noisy: When an attack is made using this weapon, any opposing sentries become Alerted. If the attacking fighter was Hidden, they are no longer Hidden.