Special Ammunition: Inferno shells (Shotgun)

These incendiary shotgun shells contain advanced munitions that become superheated when activated. Capable of lighting just about anything on fire, these rounds wreak terrible damage on soft tissue and flammable items.

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Inferno
4''
16''
+1
-0
4
-1
1
5+

Blaze: After an attack with the Blaze trait has been resolved, if the target was taken Out of Action nothing else happens. Otherwise if the target is not already Blaze-marked, the target's controlling player rolls a D6; place a Blaze marker on the target's fighter card if a 1, 2, or 3 is rolled.

When a Blaze-marked fighter makes Unarmed attacks, those attacks gain the Blaze trait.

An Active or Pinned Blaze-marked fighter may target themselves and make the Extinguish Blaze (Simple) action. Roll a D6; on a 4+ remove the Blaze marker.

An Active fighter that is not themselves Blaze-marked within 1'' of a Blaze-marked fighter may target that fighter and make the Extinguish Blaze (Simple) action. If they do, roll a D6; on a 4+ remove the Blaze marker from the target. On a 1, place a Blaze marker on the fighter card of the acting fighter and their activation ends.

If a fighter has a Blaze marker on their fighter card, when they end their activation a Strength 4 hit with no AP that deals 1 Damage is resolved against them. If the fighter takes damage and is not already Broken, they must succeed on a Nerve test or become Broken.

Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.