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Necromunda (2017)Expand Necromunda (2017)

These energy packs are used to give suppression lasers a sustained discharge that can ignite their target.

Special Ammunition: Hotburst (Suppression Laser)

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Hotburst
8''
16''
+1
-0
3
+1
1
5+

Blaze: After an attack with the Blaze trait has been resolved, if the target was taken Out of Action nothing else happens. Otherwise if the target is not already Blaze-marked, the target's controlling player rolls a D6; place a Blaze marker on the target's fighter card if a 1, 2, or 3 is rolled.

When a Blaze-marked fighter makes Unarmed attacks, those attacks gain the Blaze trait.

An Active or Pinned Blaze-marked fighter may target themselves and make the Extinguish Blaze (Simple) action. Roll a D6; on a 4+ remove the Blaze marker.

An Active fighter that is not themselves Blaze-marked within 1'' of a Blaze-marked fighter may target that fighter and make the Extinguish Blaze (Simple) action. If they do, roll a D6; on a 4+ remove the Blaze marker from the target. On a 1, place a Blaze marker on the fighter card of the acting fighter and their activation ends.

If a fighter has a Blaze marker on their fighter card, when they end their activation a Strength 4 hit with no AP that deals 1 Damage is resolved against them. If the fighter takes damage and is not already Broken, they must succeed on a Nerve test or become Broken.