These shotgun shells contain potent and caustic chemicals that splash all over the target,
where they eat away over time causing horrible and painful injury.
Blaze: After an attack with the Blaze trait has been resolved, if the target was taken Out of Action nothing else happens.
Otherwise if the target is not already Blaze-marked, the target's controlling player rolls a D6; place a Blaze marker on the target's fighter card if a 1, 2, or 3 is rolled.
When a Blaze-marked fighter makes Unarmed attacks, those attacks gain the Blaze trait.
An Active or Pinned Blaze-marked fighter may target themselves and make the Extinguish Blaze (Simple) action.
Roll a D6; on a 4+ remove the Blaze marker.
An Active fighter that is not themselves Blaze-marked within 1'' of a Blaze-marked fighter may target that fighter and make the Extinguish Blaze (Simple) action.
If they do, roll a D6; on a 4+ remove the Blaze marker from the target.
On a 1, place a Blaze marker on the fighter card of the acting fighter and their activation ends.
If a fighter has a Blaze marker on their fighter card, when they end their activation a Strength 4 hit with no AP that deals 1 Damage is resolved against them.
If the fighter takes damage and is not already Broken, they must succeed on a Nerve test or become Broken.
Scattershot: When a target is hit by an attack with this trait, make 2D3 wound rolls instead of 1.