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Necromunda (2017)Expand Necromunda (2017)

Van Saar Prime

Leader
Cost & Rating: 170
M
WS
BS
 S 
 T 
W
I
A
4"
3+
2+
3
3
2
5+
2
Ld
Cl
Wil
Int
4+
4+
5+
4+
Save
6+

Skill Access

Primary: Leadership, Shooting, Savant, Van Saar Prime

Secondary: Combat, Cunning

Starting: Van Saar Prime start with 1 skill chosen from their Primary skill sets

Equipment

Access: No restrictions

Starting: Starts play with an Integrated Body Glove (cost included).

Special

Van Saar Prime: This fighter is a Van Saar Prime; any game effect referring to Van Saars or Leaders is applicable to them. This fighter may be equipped from the Van Saar Prime Equipment List, and uses the Van Saar Characteristics Maxima.
Group Activation (2): this fighter may group activate with up to 2 fellow gang members within 12''.
Command Aura (12''): if a fellow gang member from this fighter's gang must make a Cool check, they can use this fighter's Leadership Characteristic instead of their own Cool Characteristic if this fighter is not Seriously Injured, is within their line of sight, and is no further than 12'' away from them.

Bionics: Integrated Body Glove: Modifiers have been applied directly to profile. Additionally if a fighter with an integrated body glove is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.

Van Saar Prime Skills

When a Van Saar Prime would choose a Primary Skill, they may instead choose one of the following Van Saar Prime Skills.

Crack Shot: When this fighter rolls a natural 6 to hit with a ranged weapon, the attack gains +1 Strength and +1 Damage. This skill cannot be used with attacks that have the Area, Blast, Rapid Fire, Scattershot, or Template traits.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Nerves of Steel: When hit by Ranged attack: Can make Cool check to not be Pinned.
Point Blank: This fighter may use a Basic or Special weapon in close combat as if it has the Sidearm trait. This skill cannot be used with a weapon profile that has the Blast, Template, or Unwieldy traits.

Van Saar Prime Equipment List

When creating a new gang or buying Common equipment during a Post-Battle Sequence, a Van Saar Prime may select from the following Equipment list.

Armor
ItemCost
Hazard Suit5
Mesh Armor15
Fields
ItemCost
Refractor Field85
Weapons (Heavies)
ItemCost
Heavy Plasma Cannon195
Multimelta205
Radcannon150