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Necromunda (2017)Expand Necromunda (2017)

Squat Demolitionist

Demolitionist
Cost & Rating: 125
M
WS
BS
 S 
 T 
W
I
A
4"
3+
3+
4
5
3
4+
2
Ld
Cl
Wil
Int
6+
4+
6+
5+
Save
6+/5+

Equipment

Starting: Flak Armor; choice of Power Axe, Power Hammer, Power Fist, or Two-handed Thunderhammer; any one of Grenade Launcher [Frag, Krak], Coilgun Repeater, Heatthrower, or Meltagun; Targeter attached to chosen ranged weapon; choice of Frag Grenades or Blasting Charges.

Special

Squat: This fighter is a Squat; any game effect referring to Squats is applicable to them.
Crew Selection: If the gang is the attacker in a scenario that includes an objective to destroy, or trapped loot caskets to capture, the Squat Demolitionist may join the gang's Crew for that scenario.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Demolitionist: When this fighter is set up onto the battlefield, add one Demolitionist item of your choice to their fighter card. Also, if a trap or bomb is triggered within 3'' of this fighter (including by opening caskets or interacting with scenario-specific objects that have traps placed on them or in them), roll a D6. On a 3+, the trap or bomb is disarmed and does not trigger.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Nerves of Steel: When hit by Ranged attack: Can make Cool check to not be Pinned.
Armor: Flak

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Hammer

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Crush
-
E
-0
-0
S+1
-0
2
-

Choose 1 Melee Weapon:

Power Axe

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
-
E
-0
-1
S+2
-1
2
-

Power Hammer

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
THUNDER!
-
E
-0
-1
S+2
-1
2
-

Power Fist

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
-
E
-0
+1
S+2
-2
1
-

Two-handed Power Hammer

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
THUNDER!
-
E
-0
-1
S+2
-3
3
-

Choose 1 Ranged Weapon:

Grenade Launcher [Frag, Krak]

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Frag
6''
24''
-1
-0
3
-0
1
5+
Krak
6''
24''
-1
-0
6
-2
D3
5+

Targeter (Ranged weapons): The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Targeter: (Modifiers have been applied directly to profile.)

Heatthrower (Rotundus Pattern)

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Cooker
-
T
-0
-0
4
-2
1
4+
Melter
6''
12''
+1
-1
6
-2
2
4+

Targeter (Ranged weapons): The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Targeter: (Modifiers have been applied directly to profile.)

Meltagun

Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
6''
12''
+1
-0
8
-4
3
4+

Targeter (Ranged weapons): The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Targeter: (Modifiers have been applied directly to profile.)

Coilgun Repeater (Rotundus Pattern)

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Fusillade
12''
36''
-0
-2
4
D3
1
5+

Targeter (Ranged weapons): The weapon's Long range accuracy bonus is improved by 1 (for example, if it is +1 it becomes +2; if it is – it becomes +1; if it is -1 it becomes – ).

Targeter: (Modifiers have been applied directly to profile.)

Choose 1 Grenade type:

Wargear: Satchel Charge

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits

Option - Delayed Blast: When this item is used, before rolling to hit the controlling player may declare that it explodes at the end of the current Action Phase (immediately before the End Phase) instead of when thrown. A marker should be used to indicate the item's location, and be removed when it explodes. An Active fighter in base contact with the marker can pick up this item, and can carry it with the Carry action or throw it with the Shoot action, but cannot change the timer or disarm it. If a fighter with the Demolitionist skill picks the item up, they can make the Interact action to disarm it, and then add the item to their fighter card.

Option - Delayed Blast: before hit roll, player may declare delayed detonation (triggers immediately before End Phase of current round). An adjacent fighter can carry or rethrow (Carry or Shoot actions), but cannot disarm. A Demolitionist can disarm it and add it to their fighter card.

Grenade: Krak

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KRA-KOW
-
Sx3
-0
-1
6
-2
D3
4+