Squat: This fighter is a Squat; any game effect referring to Squats is applicable to them.
Crew Selection: If a Spanner is not in Recovery or Captured they may join their gang's Crew.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
Wrecker: If this fighter is Active and adjacent to a removable barricade, barrel, or railing, they may make the following action:
Wreck It! (Double): Knock down the barricade, barrel, or railing, causing it to fall away from this fighter and straight down. If it lands on a fighter, that fighter is Pinned and a Strength 3 hit with no AP that deals 1 Damage is resolved against that fighter. If that fighter remains on the battlefield, they remain Prone (Pinned or Seriously Injured) and underneath the object dropped on them. A Pinned fighter trapped in this way or an Active and adjacent fighter can succeed on an Exert (Double) action to free the trapped fighter, shifting the object so that the fighter is no longer trapped beneath it.
Robust: When this fighter makes a Recovery Test for themselves it is resolved as if they are being assisted, and they may reroll a single Out of Action dice result. Additionally if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Spudjacker Savant: This fighter gains +1 to hit with a spudjacker. Additionally, this fighter's spudjacker weapon profile gains the Pulverize and Potent traits.
Scattershot Savant: This fighter gains +1 to hit with attacks that have the Scattershot trait. Additionally, when determining the number of wound rolls for the Scattershot trait this fighter may roll an extra dice and discard one before determining the result.
Armor: Flak
Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.
Graper
Grapeshot
2''
4''
+1
-1
3
+1
1
4+
Spudjacker
Klunk
-
E
-0
-0
S+1
-0
1
-