Crew Selection: If a Spanner is not in Recovery or Captured they may join their gang's Crew.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
Squat: This fighter is a Squat; any game effect referring to Squats is applicable to them.
Robust: When this fighter makes a Recovery Test for themselves it is resolved as if they are being assisted, and they may reroll a single Out of Action dice result. Additionally if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Spudjacker Savant: This fighter gains +1 to hit with a spudjacker. Additionally, this fighter's spudjacker weapon profile gains the Pulverize and Potent traits.
Armor: Flak
Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.
Choose additional Skills and Gear:
Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.
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Hurler
: Hurler Savant and a Hurly
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Graper
: Scattershot Savant and a Graper
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Stubber
: Pistol Savant and a Stub Pistol (Rotundus Pattern)