Skip Navigation Links
Necromunda (2017)Expand Necromunda (2017)

Senior Salvager

Specialist
Cost & Rating: 65
M
WS
BS
 S 
 T 
W
I
A
4"
4+
4+
3
4
1
5+
1
Ld
Cl
Wil
Int
6+
6+
6+
6+
Save
-

Skill Access

Primary: Brawn, Ferocity, Senior Salvager

Secondary: Combat, Shooting

Starting: Senior Salvager start with 1 skill chosen from their Primary skill sets

Equipment

Access: May purchase any Equipment from the Senior Salvager Equipment List, and may be equipped with any Equipment from the gang's Stash that is on the Senior Salvager Equipment List.

Special

Senior Salvager: This fighter is a Senior Salvager; any game effect referring to Squat Salvagers or Specialists is applicable to them. This fighter is immune to the reduction in movement caused by the Heavy-G trait. This fighter may be equipped from the Squat Salvagers Senior Salvager Equipment List, uses the Survivor Critical Injury table, and uses the Squat Characteristics Maxima. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the gang has an open Champion position this fighter may be promoted to become a Foreman. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains Group Activation (1), Command Aura (6''), and the Equipment and Skill Access of a Foreman; any Skills this fighter already has are retained and their characteristics remain unchanged.
Hard Headed: The first time in a battle this fighter would be taken Out of Action by an attack and receives an Out Cold result, they may ignore that result and remain on the battlefield. Additionally, when making or defending against a Headbutt action, this fighter adds 1 to their result.
Hard Headed: Ignore first Out Cold via any attack stay in play. +1 on Headbutt results (attacker or defender).

Senior Salvager Skill List

When a Senior Salvager would choose a Primary Skill, they may instead choose one of the following Senior Salvager Skills.

Demolitionist: When this fighter is set up onto the battlefield, add one demolitionist item (Frag Trap, Melta Trap, Satchel Charge, Timed Explosive) of your choiceFrag Trap, Melta Trap, Satchel Charge, or Timed Explosive to their fighter card. During the Wrap Up step of the Post-Battle Sequence, this item is deleted if unused. If a trap or bomb is triggered within 3'' of this fighter (including by opening caskets or interacting with scenario-specific objects that have traps placed on them or in them), the controlling player may roll a D6. On a 3+, it does not trigger and is removed from the battlefield.
Determined: If this fighter is in Recovery at the beginning of the Choose Crews step of the Pre-Battle Sequence they may recover immediately and join the gang's Crew. Additionally, once per battle if this fighter fails a Leadership, Cool, or Willpower check they may instead succeed.Join crew even if in Recovery. 1/battle: cancel your failed Ld, Cl, or Wil check, auto succeeding instead.
Expert Wrecker: This fighter may treat removable barricades, obstacles, and railings as if they are targetable objects having Toughness 5 and 1 Wound. Additionally, if this fighter is Active and within 1'' of an object with at least 1 Wound and able to make a melee attack, they may make the following action:
Wreck It! (Double): Select one of your melee weapon profiles and then resolve an automatic hit using it at +1 Strength and +1 Damage against an object within 1'' of you that has at least 1 Wound.
Resilient: This fighter treats a Grievous Injury as Out Cold, and a Permanent Injury as a Grievous Injury. This skill does not apply to a Critical Injury.
Robust: When this fighter makes a Recovery Test for themselves, they may reroll a single dice once before resolving the outcome. Additionally, if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Strider: This fighter's movement is unaffected by Difficult Terrain, and they may move up to +D3'' of distance whenever they take a Double Move or Charge action.
Strider: Movement unaffected by Difficult Terrain, +D3'' movement on Double Move & Charge.

Senior Salvager Equipment List

When hiring a new Senior Salvager and when moving gear from the gang's Stash during the Distribute Equipment step of the Post-Battle Sequence, you may equip them from the following Equipment list.

Weapons (Specials)
ItemCost
Harpoon Launcher85
Meltagun95