Palanite Subjugator
125
M
WS
BS
 S 
 T 
W
I
A
5"
3+
4+
4
4
2
4+
2
Ld
Cl
Wil
Int
5+
6+
6+
7+
Save
4+

Equipment

Starting: Subjugators are equipped with Palanite Subjugator Armor (with Upgraded Helmet Optics and Respirator), a Suppression Shield, a Shockbaton, a Bolt Pistol (Master Crafted), and Photon Flash Grenades. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: During the Resolve Hangers-Ons step of the Pre-battle Sequence, you may swap a fighter in your squad's Crew with this Palanite Subjugator for this scenario.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 1 XP immediately.
What's A Few Teeth?: If a squad has an Palanite Subjugator on their roster who is not in Recovery or Captured, the squad's player gains a What's A Few Teeth? Tactics Card to use in the battle in addition to any other Tactics Cards available to them. If the Palanite Subjugator takes part in the battle, this Tactics Card must be played on them.

Choose 1: A single skill may be selected from the list below when an Palanite Subjugator is added to a roster, and cannot be changed thereafter.

Mark Target: Once per battle, when activated this fighter may select an enemy fighter or battle field object within line of sight that is not already marked, and mark that target. For the duration of the battle members of this fighter's Crew (including themselves) may ignore Target Priority when shooting at the marked target and gain +1 to wound the marked target with all attacks.
Tactical Entrenchment: If this fighter is engaged by an enemy fighter while Standing and Readied, this fighter may choose to lose their Ready marker to interrupt that enemy fighter's action. If they do, this fighter immediately makes close combat attacks against the interrupted enemy as if this fighter had successfully made a Charge action against that enemy. Afterwards, if the enemy fighter remains Engaged with this fighter they may make Reaction attacks versus this fighter (instead of any attacks they otherwise would have made).
Teamwork: When this fighter participates in a Group Activation, each other participating fighter may reroll a single failed roll they make during their activation.
Armor: Subjugator

Subjugator armour grants a 5+ save roll (modifiers have been applied directly to profile); cannot be combined with an Armored Undersuit or similar item. Additionally, this fighter may roll two dice to resist being Blinded and keep the higher die for their result.Modifiers applied directly to profile; plus roll two dice & keep highest vs Blinding trait.

Wargear: Upgraded Helmet Visor

This fighter can attack through smoke clouds and is unaffected by low-light conditions. A fighter with this item gains no benefit from using similar items, or weapon sights of any kind Unaffected by smoke or low-light.

Wargear: Respirator

If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Suppression Shield
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
E
-
-
S
-2
1
3+
Shockbaton
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
2''
3''
+1
-1
4
-
1
-
Melee
E
+1
-
4
-
1
-
Bolt Pistol (Master Crafted)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bolt
9''
18''
+1
-
4
-1
1
4+
Grenade: Photon Flash
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
FLASH-BANG
Sx3
-
-
0
-
0
5+