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Necromunda (2017)Expand Necromunda (2017)

Subjugator
Cost & Rating: 125
M
WS
BS
 S 
 T 
W
I
A
5"
3+
4+
4
4
2
4+
2
Ld
Cl
Wil
Int
6+
5+
6+
7+
Save
3+

Equipment

Starting: Subjugators are equipped with Palanite Subjugator Armor (with Upgraded Helmet Visor and Respirator), a Suppression Shield, a Shockbaton, a Bolt Pistol (Master Crafted), and Photon Flash Grenades. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: During the Resolve Hangers-Ons step of the Pre-Battle Sequence, you may swap a fighter in your squad's Crew with this Palanite Subjugator for this scenario.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 1 XP immediately.
What's A Few Teeth?: If a squad has a Palanite Subjugator on their roster who is not in Recovery or Captured, the squad's player gains a What's A Few Teeth? Tactics Card to use in the battle in addition to any other Tactics Cards available to them. If the Palanite Subjugator takes part in the battle, this Tactics Card must be played on them.
Shield Master: This fighter's Armor save is improved by 1 (applied to profile). While this fighter is Standing, if they are within 1'' of the line along which the range between an enemy attacker and their target(s) was measured, the target(s) gain +1 to their armor save.

Choose 1: When a Palanite Subjugator is first hired, choose one skill from Aggressive Entrenchment, Bulwark, Forward Advance, Mark Target, Nerves of Steel, or Teamwork. This choice cannot be changed afterwards.

Aggressive Entrenchment: When this fighter is Engaged by an enemy while Standing and Readied, they may choose to lose their Ready marker to interrupt that enemy, ending their activation. Then this fighter may make a free Fight (Basic) action targeting that enemy.
Bulwark: Entrench is a Basic action for this fighter (instead of Double), and the benefits of that action for this fighter include +1 Strength to resist being involuntarily moved (such as when they are the target of an attack with the Knockback or Drag traits), and immunity to being Pinned when hit by ranged attacks. This fighter retains the combined benefits of making the action while they remain Standing at their current location upon the battlefield (instead of until their next activation).
Forward Advance: When this fighter is set up onto the battlefield following general or scenario-specific deployment instructions, they may immediately make a Standard Move + D3''.
Mark Target: Once per battle,1/Battle: when activated this fighter may select an enemy fighter or battlefield object within line of sight that is not already marked, and mark that target. For the duration of the battle, all members of this fighter's Crew (including themselves) may ignore Target Priority when shooting at the marked target, and gain +1 to wound the marked target with all attacks.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Nerves of Steel: When hit by Ranged attack: Can make Cool check to not be Pinned.
Teamwork: When this fighter participates in a Group Activation, each other participating fighter may reroll a single failed roll they make during their activation. Also, while this fighter is Active, they provide the proximity bonus for Rally tests to friendly fighters within 9'' (instead of the usual 3'').
Armor: Subjugator

5+ armor save (modifiers have been applied directly to profile). If a fighter wearing this armor is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of determining whether they are affected.

Upgraded Helmet Visor: This fighter can attack through smoke clouds and is unaffected by low-light conditions. A fighter with this item gains no benefit from using similar items, or weapon sights of any kind. Unaffected by smoke or low-light.

Respirator: If a fighter with a respirator is hit by a weapon with the Gas trait, their Toughness is increased by 2 for the purposes of the roll to see whether they are affected.

Suppression Shield

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Smash
-
E
-0
+1
S
+1
1
-
Suppress
-
E
-0
+1
S
-2
1
3+

Shockbaton

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
2''
3''
+1
-1
4
-0
1
-
Melee
-
E
+1
-0
4
-0
1
-

Bolt Pistol (Master Crafted)

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bolt
9''
18''
+1
-0
4
-1
2
4+

Grenade: Photon Flash

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
FLASH-BANG
-
Sx3
-0
-0
0
-0
0
5+