Choose 1: When a Palanite Subjugator is first hired, choose one skill from Aggressive Entrenchment, Bulwark, Forward Advance, Mark Target, Nerves of Steel, or Teamwork. This choice cannot be changed afterwards.
Aggressive Entrenchment: When this fighter is Engaged by an enemy while Standing and Readied, they may choose to lose their Ready marker to interrupt that enemy, ending their activation. Then this fighter may make a free Fight (Basic) action targeting that enemy.
Bulwark: Entrench is a Basic action for this fighter (instead of Double), and the benefits of that action for this fighter include +1 Strength to resist being involuntarily moved (such as when they are the target of an attack with the Knockback or Drag traits), and immunity to being Pinned when hit by ranged attacks. This fighter retains the combined benefits of making the action while they remain Standing at their current location upon the battlefield (instead of until their next activation).
Forward Advance: When this fighter is set up onto the battlefield following general or scenario-specific deployment instructions, they may immediately make a Standard Move + D3''.
Mark Target: Once per battle,1/Battle: when activated this fighter may select an enemy fighter or battlefield object within line of sight that is not already marked, and mark that target. For the duration of the battle, all members of this fighter's Crew (including themselves) may ignore Target Priority when shooting at the marked target, and gain +1 to wound the marked target with all attacks.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Nerves of Steel: When hit by Ranged attack: Can make Cool check to not be Pinned.
Teamwork: When this fighter participates in a Group Activation, each other participating fighter may reroll a single failed roll they make during their activation. Also, while this fighter is Active, they provide the proximity bonus for Rally tests to friendly fighters within 9'' (instead of the usual 3'').