Palanite Recruit

Juve
30
M
WS
BS
 S 
 T 
W
I
A
5"
5+
5+
3
3
1
3+
1
Ld
Cl
Wil
Int
7+
7+
7+
7+
Save
6+

Equipment

Access: May purchase any Equipment from the Palanite Recruit Equipment List.

Starting: Starts play with Enforcer Armor; this may be upgraded at any time to Subjugator Armor for +10 credits.

Special

Palanite Enforcers Recruit: This fighter is a Palanite Enforcers Recruit; any game effect referring to Palanite Enforcers or Juves is applicable to them. This fighter may be equipped from the Palanite Enforcers Recruit Equipment List, and uses the Normal Human Characteristic Maxima.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Quick or Dead: At the end of every campaign battle in which this fighter participated, this fighter gains an additional 1 XP. During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and losing this ability and Expendable.
Captivater: When this fighter takes an enemy fighter Out of Action in close combat or from no further than 6'' away and this fighter is not Engaged with any other enemy fighters, this ability may be used unless the enemy fighter is ineligible to be Captured. Instead of making a Lasting Injury roll for the enemy fighter being put Out of Action the controlling player of this fighter may choose to remove this fighter and the enemy fighter from the battlefield; if this option is chosen this fighter gains the normal XP for taking the enemy fighter Out of Action plus 1 additional XP, and the enemy fighter is Captured.
Armor: Enforcer

Enforcer armour grants a 6+ save roll (modifiers have been applied directly to profile). Additionally, this fighter may roll two dice to resist being Blinded and keep the higher die for their result.Modifiers applied directly to profile; plus roll two dice & keep highest vs Blinding trait.

For +10 credits, this can be upgraded to Subjugator Armor for a 5+ Armor Save (not combinable with Armored Undersuit).


Palanite Recruit Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Palanite Recruits may select from the following Equipment list.

Weapons (CCWs)

5
Common
10
Common
10
Common
25
Common
40
Common
40
Common

Weapons (Pistols)

10
Common
5
Common

Weapons (Basic)

Grenades

Wargear

20
Common
30
Common
20
Common
10
Common
10
Common
10
Common
5
Common
25
Common
10
Common
30
Common
5
Common
10
Common
5
Common
5
Common
15
Common
15
Common