Goliath Forge Tyrant Skills
When a Goliath Forge Tyrant would choose a Primary Skill, they may instead choose one of the following Goliath Forge Tyrant Skills.
Intimidating Appearance: Enemy fighters suffer a -1 penalty on all Leadership, Cool, Willpower, and Intelligence checks they make if this fighter is within their line of sight and is not Hidden.
Mighty Leap: This fighter ignores up to 2'' of total distance per activation when stepping up, crossing obstacles or Difficult Terrain, leaping across a gap, or jumping down. This fighter may choose to automatically pass one Initiative check they are forced to make when using this ability (if any).
Robust: When this fighter makes a Recovery Test for themselves, they may reroll a single dice once before resolving the outcome. Additionally, if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Goliath Forge Tyrant Equipment List
When creating a new gang or buying Common equipment during a Post-Battle Sequence,
a Goliath Forge Tyrant may select from the following Equipment list.
Mutations
Mutations are purchased for fighters who are allowed to have one or more in a similar way to Equipment, but are permanent additions to a fighter and cannot be removed from the fighter by any means.
Goliath fighters may have any number of Mutations purchased for them from their Equipment List but only when the fighter is first added to a gang's roster; if the fighter is retired and rehired or becomes part of an Offshoot gang they do not have the option of buying Mutations at that time.