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Necromunda (2017)Expand Necromunda (2017)

Goliath Forge Tyrant

Leader
Cost & Rating: 150
M
WS
BS
 S 
 T 
W
I
A
4"
3+
3+
4
4
2
4+
3
Ld
Cl
Wil
Int
6+
4+
6+
7+
Save
-

Skill Access

Primary: Brawn, Ferocity, Leadership, Goliath Forge Tyrant

Secondary: Combat, Shooting

Starting: Goliath Forge Tyrant start with 1 skill chosen from their Primary skill sets

Equipment

Access: No restrictions

Special

Goliath Forge Tyrant: This fighter is a Goliath Forge Tyrant; any game effect referring to Goliaths or Leaders is applicable to them. This fighter may be equipped from the Goliath Forge Tyrant Equipment List, and uses the Goliath Characteristics Maxima.
Group Activation (2): this fighter may group activate with up to 2 fellow gang members within 12''.
Command Aura (12''): if a fellow gang member from this fighter's gang must make a Cool check, they can use this fighter's Leadership Characteristic instead of their own Cool Characteristic if this fighter is not Seriously Injured, is within their line of sight, and is no further than 12'' away from them.

Goliath Forge Tyrant Skills

When a Goliath Forge Tyrant would choose a Primary Skill, they may instead choose one of the following Goliath Forge Tyrant Skills.

Intimidating Appearance: Enemy fighters suffer a -1 penalty on all Leadership, Cool, Willpower, and Intelligence checks they make if this fighter is within their line of sight and is not Hidden.
Mighty Leap: This fighter ignores up to 2'' of total distance per activation when stepping up, crossing obstacles or Difficult Terrain, leaping across a gap, or jumping down. This fighter may choose to automatically pass one Initiative check they are forced to make when using this ability (if any).
Robust: When this fighter makes a Recovery Test for themselves, they may reroll a single dice once before resolving the outcome. Additionally, if this fighter is Pinned at the end of the End Phase, they may immediately stand up.

Goliath Forge Tyrant Equipment List

When creating a new gang or buying Common equipment during a Post-Battle Sequence, a Goliath Forge Tyrant may select from the following Equipment list.

Mutations

Mutations are purchased for fighters who are allowed to have one or more in a similar way to Equipment, but are permanent additions to a fighter and cannot be removed from the fighter by any means.

Goliath fighters may have any number of Mutations purchased for them from their Equipment List but only when the fighter is first added to a gang's roster; if the fighter is retired and rehired or becomes part of an Offshoot gang they do not have the option of buying Mutations at that time.

Weapons (Heavies)
ItemCost
Heavy Bolter155
Heavy Stubber130
Multimelta205