Neophyte Hybrid

Ganger
45
M
WS
BS
 S 
 T 
W
I
A
5"
4+
4+
3
3
1
4+
1
Ld
Cl
Wil
Int
7+
7+
7+
7+
Save
-

Equipment

Access: A Genestealer Cult Neophyte Hybrid can be equipped with Armor, Basic Weapons, Close Combat Weapons, Grenades, Pistols, and and up to three (3) Mutations.

Special

Genestealer Cultists Hybrid: This fighter is a Genestealer Cultists Hybrid; any game effect referring to Genestealer Cultists or Gangers is applicable to them. This fighter may be equipped from the Genestealer Cultists Hybrid Equipment List, uses the Survivor Critical Injury table, and uses the Deathworlder Characteristic Maxima.
Niche Seeker: During campaign play this fighter may be promoted via advancement, becoming a Specialist (gaining a Primary Skill choice in the process) and losing this ability.
Broodmind Coordination: When this fighter participates in a Group Activation via a Broodmind ability, they may apply a +1 bonus to a single roll they make during their activation.

Neophyte Hybrid Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, a Neophyte Hybrid may select from the following Equipment list.

Mutations

Mutations are purchased for fighters who are allowed to have one or more in a similar way to Equipment, but are permanent additions to a fighter and cannot be removed from the fighter by any means.

Genestealer Cultist Mutations may only be purchased for a fighter from their Equipment List when the fighter is first added to a gang's Roster; if the fighter is retired and rehired or becomes part of an Offshoot gang they do not have the option of buying Mutations at that time.

Armor

20
Common
15
Common
10
Common
10
Common
20
Common

Weapons (CCWs)

40
Common
5
Common
15
Common
55
Common
5
Common
25
Common
50
Common
50
Common
20
Common
40
Common
45
Common
50
Common
10
Common
20
Common

Weapons (Pistols)

10
Common
55
Common
10
Common
20
Common
10
Common

Weapons (Basic)

15
Common
15
Common
45
Common
10
Common
15
Common

Grenades

35
Common
50
Common
25
Common

Mutations