Skip Navigation Links
Necromunda (2017)Expand Necromunda (2017)

Acolyte

Champion
Cost & Rating: 125
M
WS
BS
 S 
 T 
W
I
A
5"
3+
4+
3
4
2
3+
2
Ld
Cl
Wil
Int
7+
5+
5+
7+
Save
-

Skill Access

Primary: Combat, Ferocity, Acolyte

Secondary: Cunning, Leadership, Shooting

Starting: Acolyte start with 1 skill chosen from their Primary skill sets

Equipment

Access: A Genestealer Cult Acolyte can be equipped with Armor, Basic Weapons, Close Combat Weapons, Grenades, Pistols, and a minimum of three (3) Mutations (with no upper limit).

Special

Genestealer Cultists Acolyte: This fighter is a Genestealer Cultists Acolyte; any game effect referring to Genestealer Cultists or Champions is applicable to them. This fighter is not eligible for promotion to become the cult's Leader. This fighter may be equipped from the Genestealer Cultists Acolyte Equipment List, uses the Survivor Critical Injury table, and uses the Deathworlder Characteristics Maxima.
Fearsome: If an enemy attempts to Engage this fighter, they must make a Willpower check. If the check is failed they stop 1'' away from this fighter, cannot Engage, and their activation ends immediately.Enemies must succeed on Willpower check to Engage this fighter, ending their activation on failure.

Acolyte Skills

When an Acolyte would choose a Primary Skill, they may instead choose one of the following Acolyte Skills.

Broodmind: Group Activation (3): only Genestealer Cultist fighters within 6'' of this fighter.
Resilient: This fighter treats a Grievous Injury as Out Cold, and a Permanent Injury as a Grievous Injury. This skill does not apply to a Critical Injury.
Sentinel: This fighter has a 360° vision arc, gains a +1 bonus to Detect enemy fighters, and has a special 4+ unmodified save against all attacks made by Hidden opponents. Additionally, when an opposing player would choose this fighter's facing, the controlling player determines this fighter's facing instead.
Shadow: This fighter may be set up onto the battlefield Hidden, even if the scenario does not normally permit this. When this fighter is activated if they are at least 6'' away from and outside line of sight from all enemies, they may become Hidden if they are not already. Finally, there is a -1 penalty to Detect this fighter.
Springing Charge: This fighter may declare a Charge action while Pinned; this fighter may take a free Stand Up action at the beginning of their activation when they use this option.
Tunnel Rat: This fighter may move through Ductways as part of a Standard Move or a Charge with no movement penalty. They may also Consolidate through a Ductway if they have enough movement to get to the opening of the Ductway; if this occurs set the fighter up within 1'' of the other side of the Ductway.

Acolyte Equipment List

When creating a new gang or buying Common equipment during a Post-Battle Sequence, an Acolyte may select from the following Equipment list.

Mutations

Mutations are purchased for fighters who are allowed to have one or more in a similar way to Equipment, but are permanent additions to a fighter and cannot be removed from the fighter by any means.

Genestealer Cultist Mutations may only be purchased for a fighter from their Equipment List when the fighter is first added to a gang's roster; if the fighter is retired and rehired or becomes part of an Offshoot gang they do not have the option of buying Mutations at that time.

Weapons (Heavies)
ItemCost
Heavy Stubber130
Mining Laser155