Aberrant
250
M
WS
BS
 S 
 T 
W
I
A
6"
3+
6+
4
4
2
2+
2
Ld
Cl
Wil
Int
9+
5+
5+
9+
Save
5+

Equipment

Access: None; Genestealer Aberrants are equipped only with the Mutations they enter play with.

Special

Genestealer Cultists Aberrant: This fighter is a Genestealer Cultists Aberrant; any game effect referring to Genestealer Cultists or Aberrants is applicable to them.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
Hard To Put Down: If this fighter would be put Out of Action via an attack, roll a D6 and consult the following table:
  • 1: this fighter is killed. If this fighter was put Out of Action by an attack, the attacker gains 3 XP immediately.
  • 2: this fighter is removed from play and takes no further part in the battle; they go into Recovery.
  • 3-5: this fighter is removed from play and takes no further part in the battle; they will be available to take part in the gang's next battle.
  • 6: this fighter remains in play.
Genestealer Exocarapace

Modifiers have been applied directly to profile.

Genestealer Cranium

Modifiers have been applied directly to profile.

Genestealer Appearance

Enemy fighters within 6'' must make a Willpower check when they activate if this fighter is within line of sight and in their vision arc, or suffer -1 WS and -1 BS for the duration of their current activation.

Genestealer Eyes

This fighter can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded. Unaffected by smoke or low-light, +1 vs blinding.

Genestealer Tongue

The fighter does not suffer a penalty when attempting to Detect fighters that are not in their vision arc.

Genestealer Legs

Whenever this fighter Charges or takes a Double Move, the fighter may move an additional 2''.

Genestealer Arms

The fighter gains two extra Attacks in close combat.

Genestealer Claws

This fighter's unarmed attacks gain the Melee, Backstab, Rupture, and Penetrating traits. If this fighter has one or zero close combat weapons they gain the Dual Weapons bonus dice; the additional dice gained is an unarmed attack.