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Necromunda (2017)Expand Necromunda (2017)

Delaque Cellchief

Champion
Cost & Rating: 100
M
WS
BS
 S 
 T 
W
I
A
5"
3+
3+
3
3
2
4+
2
Ld
Cl
Wil
Int
7+
7+
7+
6+
Save
-

Skill Access

Primary: Cunning, Shooting, Delaque Cellchief

Secondary: Agility, Leadership, Savant

Starting: Delaque Cellchief start with 1 skill chosen from their Primary skill sets

Equipment

Access: No restrictions

Special

Delaque Cellchief: This fighter is a Delaque Cellchief; any game effect referring to Delaques or Champions is applicable to them. This fighter may be equipped from the Delaque Cellchief Equipment List, and uses the Normal Human Characteristics Maxima.
Cutthroat Opportunist: During campaign play this fighter can kill an existing Cellboss member of the gang, gaining 5 XP and taking that fighter's place in the gang's roster (the replaced Leader is dead, and their gear goes to the gang's Stash). This fighter loses this ability and their current Equipment and Skill Access. This fighter gains the Equipment and Skill Access and Group Activation and Command Aura of a Cellboss. Any Skills this fighter already has are retained and their characteristics remain unchanged.
Group Activation (1): this fighter may group activate with up to 1 fellow gang member within 6''.
Command Aura (6''): if a fellow gang member from this fighter's gang must make a Cool check, they can use this fighter's Leadership Characteristic instead of their own Cool Characteristic if this fighter is not Seriously Injured, is within their line of sight, and is no further than 6'' away from them.

Delaque Cellchief Skills

When a Delaque Cellchief would choose a Primary Skill, they may instead choose one of the following Delaque Cellchief Skills.

Blade Savant: This fighter gains +1 to hit with Strength-based bladed weapons such as swords, axes, daggers, and knives but not fixed-Strength bladed weapons such as chainswords. Additionally, all of this fighter's applicable weapon profiles gain the Scathing trait if they don't have it, while weapons that already have it trigger the Scathing trait on a hit roll of a natural 5 or 6.
Exfiltrate: If this fighter is Active or Pinned, they can make the following action:
Extract (Double): This fighter (along with anything they are carrying) is removed from the battlefield; no Lasting Injury roll is made for them and they will be available for the gang's next battle. This fighter is considered to be Out of Action, but in scenarios where gangs gain Victory Points based upon opposing gang fighters that are Out of Action, no Victory Points are gained from this fighter going Out of Action in this way. If this fighter carried an objective item off the battlefield, their gang claimed that item.
Exfiltrate: If Active or Pinned, may leave battlefield safely with carried items as a Double action.
Shadow: This fighter may be set up onto the battlefield Hidden, even if the scenario does not normally permit this. When this fighter is activated if they are at least 6'' away from and outside line of sight from all enemies, they may become Hidden if they are not already. Finally, there is a -1 penalty to Detect this fighter.

Delaque Cellchief Equipment List

When creating a new gang or buying Common equipment during a Post-Battle Sequence, Delaque Cellchiefs may select from the following Equipment list.

Armor
ItemCost
Cuirass25
Flak Armor10
Mesh Armor20