Delaque Cellchief

Champion
100
M
WS
BS
 S 
 T 
W
I
A
5"
3+
3+
3
3
2
4+
2
Ld
Cl
Wil
Int
7+
7+
7+
6+
Save
-

Skill Access

Primary: Cunning, Shooting

Secondary: Agility, Leadership, Savant

Starting: Delaque Cellchiefs start with 1 skill chosen from their Primary skill sets

Equipment

Access: No restrictions

Special

Delaque Cellchief: This fighter is a Delaque Cellchief; any game effect referring to Delaques or Champions is applicable to them. This fighter may be equipped from the Delaque Cellchief Equipment List, and uses the Normal Human Characteristic Maxima.
Cutthroat Opportunist: During campaign play this fighter can kill an existing Cellboss member of the gang, gaining 5 XP and taking that fighter's place in the gang's roster (the replaced Leader is dead, and their gear goes to the gang's Stash). This fighter loses this ability and their current Equipment and Skill Access. This fighter gains the Equipment and Skill Access and Group Activation and Command Aura of a Cellboss. Any Skills this fighter already has are retained and their characteristics remain unchanged.
Group Activation (1): this fighter may group activate with up to 1 fellow gang member within 6''.
Command Aura (6''): while this fighter is not Seriously Injured and a fellow gang member within 6'' of them fails a Cool check (including a Nerve test), make a Leadership check for this fighter; if it passes the fellow gang member's Cool check is also treated as having been passed.

Delaque Cellchief Skills

When a Delaque Cellchief would choose a Primary Skill, they may instead choose one of the following Delaque Cellchief Skills.

Exfiltrate: If this fighter is Active or Pinned, they can make the following action:
Extract (Double): This fighter (along with anything they are carrying) is removed from the battlefield; no Lasting Injury roll is made for them and they will be available for the gang's next battle. This fighter is considered to be Out of Action, but in scenarios where gangs gain Victory Points based upon opposing gang fighters that are Out of Action, no Victory Points are gained from this fighter going Out of Action in this way. If this fighter carried an objective item off the battlefield, their gang claimed that item.
Exfiltrate: If Active or Pinned, may leave battlefield safely with carried items as a Double action.
Shadow: This fighter may be set up onto the battlefield Hidden, even if the scenario does not normally permit this. When this fighter is activated if they are at least 6'' away from and outside line of sight from all enemies, they may become Hidden if they are not already. Finally, there is a -1 penalty to Detect this fighter.
Blade Savant: This fighter gains +1 to hit with traditionally bladed close combat weapons such as swords, axes, and knives but not chainswords or similar mechanical weapons. Additionally, all of this fighter's applicable weapon profiles gain the Scathing trait.

Delaque Cellchief Equipment List

When creating a new gang or buying Common equipment during a Post Battle Sequence, Delaque Cellchiefs may select from the following Equipment list.

Armor

10
Common
20
Common

Weapons (CCWs)

5
Common
10
Common
25
Common
5
Common
10
Common
20
Common
50
Common
25
Common
25
Common

Weapons (Pistols)

10
Common
20
Common
5
Common
10
Common
15
Common
10
Common

Weapons (Basic)

15
Common
10
Common
5
Common
15
Common
40
Common
30 + ammo
Common

Ammunition is purchased for this weapon separately.

15
Common

Grenades

45
Common
30
Common
45
Common
15
Common

Bionics

30
Common
45
Common
60
Common
55
Common
60
Common
45
Common
30
Common

Wargear

10
Common
30
Common
10
Common
5
Common
10
Common
40
Common
10
Common
30
Common
20
Common
15
Common
20
Common
15
Common
5
Common
5
Common
5
Common
15
Common
10
Common