Crew Selection: If your gang is the attacker in a scenario, the Khornate Berserker may join the gang's Crew.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter suffers a Lasting Injury that would make a change to their fighter card, they are instead removed from the gang roster.
Skulls For The Skull Throne: If a gang has one or more Khornate Berserkers who are not in Recovery or Captured, the gang's player gains one Thundering Charge Tactics Card to use in the battle in addition to any other Tactics Cards available to them.
Berserker: When this fighter declares a Charge action, they may choose an enemy fighter in their vision arc and line of sight as their target to gain +2'' Movement, +1 Attack, and +2 Willpower until the start of their next activation. If they do, this fighter must attempt to Engage and Fight the chosen target with their Charge.
Berserker: When Charging: pick target in vision arc / LoS. Must move towards / Engage target if possible. Until start of next activation: +2'' M, +1 A, +2 Wil.
Bull Charge: When this fighter makes close combat attacks as part of a Charge action, any attacks they use that
have the Melee trait also gain the
Knockback
trait and are resolved at +1 Strength.
Brutal Charge: When this fighter makes close combat attacks as part of a Charge action, any unarmed or melee attacks they use gain the Potent and Intimidating traits.
Impetuous: Once per round during their activation, when this fighter could Consolidate at the end of a close combat they may instead make a free Charge action.1/your activation: if you could Consolidate you can instead Charge.
Armor: Fighting Harness
Modifiers have been applied directly to profile. The save provided is a 6+ unmodified save, but it is only usable against close combat attacks. Additionally, a fighter with a Fighting Harness gains a Parry in close combat.
Daemonic Weapon
A Daemonic Weapon counts as one of this fighter's weapon slots.
When this fighter makes a Fight action, they may use the following profile instead of an equipped weapon profile:
Daemonic Feet
This fighter can move +1 additional inch whenever they make a Double action that includes movement.