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Necromunda (2017)Expand Necromunda (2017)

Nomad Bigboy

Prospect
Cost & Rating: 75
M
WS
BS
 S 
 T 
W
I
A
5"
4+
5+
4
4
2
5+
2
Ld
Cl
Wil
Int
8+
7+
8+
8+
Save
-

Skill Access

Primary: Nomad Bigboy

Equipment

Access: A Nomad Bigboy has access to Pistols, Close Combat Weapons, Armor, Wargear, and Grenades.

Special

Ash Waste Nomads Bigboy: This fighter is a Ash Waste Nomads Bigboy; any game effect referring to Ash Waste Nomads or Prospects is applicable to them. This fighter may be equipped from the Ash Waste Nomads Bigboy Equipment List, uses the Survivor Critical Injury table, and uses the Deathworlder Characteristics Maxima. During campaign play this fighter Advances as a Hero.
Nomad Individualism: When a fighter of this type is added to a gang's roster, the controlling player must select one Skill Category from the following: Agility, Cunning, Combat, Ferocity, Shooting. The fighter has Primary access to Brawn and the selected Skill Category and Secondary access to the Skill Categories not selected.
Glorious Day!: During campaign play this fighter can be promoted to fill an open Champion slot, becoming a Imperator. Alternately, you may have this fighter kill one of the gang's existing Imperators, gaining 5 XP and taking that fighter's place in the gang's roster (the replaced Champion is dead, and their gear goes to the gang's Stash). This fighter loses this ability, Expendable, and their current Equipment Access. This fighter gains Lets Go!, Seize Power, and the Equipment Access of a Imperator. This fighter retains their current Skill Access. Any Skills this fighter already has are retained and their characteristics remain unchanged.
Expendable: If this fighter is Seriously Injured or taken Out of Action, friendly fighters within 3'' do not have to make a Nerve test, unless they are also Expendable.
Burly: This fighter's unarmed attacks gain the Melee and Knockback traits. Additionally, this fighter gains +1 Strength when making the Carry Heavy and Exert actions and when resisting being involuntarily moved (such as when they are the target of an attack with the Knockback or Drag traits). Other fighters gain +1 to Detect this fighter, and can target them regardless of Priority.

Nomad Bigboy Skill List

When a Nomad Bigboy would choose a Primary Skill, they may instead choose one of the following Nomad Bigboy Skills.

Brutal Charge: When this fighter makes close combat attacks as part of a Charge action, any unarmed or melee attacks they use gain the Potent and Intimidating traits.
Intimidating Appearance: Enemy fighters suffer a -1 penalty on all Leadership, Cool, Willpower, and Intelligence checks they make if this fighter is within their line of sight and is not Hidden.
Mighty Leap: This fighter ignores up to 2'' of total distance per activation when stepping up, crossing obstacles or Difficult Terrain, leaping across a gap, or jumping down. This fighter may choose to automatically pass one Initiative check they are forced to make when using this ability (if any).
Resilient: This fighter treats a Grievous Injury as Out Cold, and a Permanent Injury as a Grievous Injury. This skill does not apply to a Critical Injury.
Robust: When this fighter makes a Recovery Test for themselves, they may reroll a single dice once before resolving the outcome. Additionally, if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Strider: This fighter's movement is unaffected by Difficult Terrain, and they may move up to +D3'' of distance whenever they take a Double Move or Charge action.
Strider: Movement unaffected by Difficult Terrain, +D3'' movement on Double Move & Charge.

Nomad Bigboy Equipment List

When creating a new gang or buying Common equipment during a Post-Battle Sequence, a Nomad Bigboy may select from the following Equipment list.

Ash Waste Nomad fighters may have up to two Mutations purchased for them from their Equipment List but only when the fighter is first added to a gang's roster; if the fighter is retired and rehired or becomes part of an Offshoot gang they do not have the option of buying Mutations at that time.