Van Saar Outcast

Outcast
150
M
WS
BS
 S 
 T 
W
I
A
4"
4+
3+
3
2
2
5+
2
Ld
Cl
Wil
Int
6+
6+
6+
5+
Save
4+

Equipment

Starting: Mesh armor and Armored Bodyglove. Choice of Heavy Plasma Cannon and Subcarbine Laspistol, or Radgun and Plasma Pistol, or Energy Shield and Shock Baton and Rad Pistol. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection if they are not Captured or in Recovery, but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 2 XP immediately.
Van Saar: This fighter is a Van Saar; any game effect referring to Van Saar is applicable to them.
Prepared: This fighter adds +1 to all Ammo checks they attempt. Additionally, once per battle if this fighter fails an Ammo check they may cancel the outcome and proceed as if the check was successful.
Prepared: 1x/battle ignore Out of Ammo. +1 on all Ammo checks.
Armor: Mesh

Modifiers have been applied directly to profile.

Wargear: Armored Body Glove

Modifiers have been applied directly to profile. Additionally if a fighter with an armoured body glove is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.

Choose additional Skills and Gear:

Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.

  1. Slagger : Ballistics Expert and Nerves of Steel Skills, Heavy Plasma Cannon and Subcarbine Laspistol
  2. Skirmisher : Pistoleer and Hip Shooting Skills, Radgun and Plasma Pistol
  3. Shielder : Counter-Charge and Combat Master Skills, Energy Shield and Shock Baton and Rad Pistol