Crew Selection: This fighter is always considered to be an available fighter
for purposes of Crew selection if they are not Captured or in Recovery,
but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
Orlock: This fighter is a Orlock; any game effect referring to Orlocks is applicable to them.
Fast Shot: This fighter treats the Shoot action as Simple rather than Basic. This skill cannot be used with weapons that have the Unwieldy trait.
Marksman: When making a Shoot action, this fighter is not affected by target Priority and may Check the Range before selecting their target(s).
Additionally, the Armor Penetration of ranged attacks made by this fighter is increased by 1 step. For instance, no AP becomes AP -1, AP -1 becomes AP -2, and so on.
This skill cannot be used with weapons that have the Blast, Scattershot, or Template traits.
Trigger Happy: When this fighter rolls to hit with a weapon that has the Rapid Fire trait, they may roll one additional Firepower dice and then discard one before resolving the attack.
Armor: Mesh
Modifiers have been applied directly to profile.
Autogun
Caseless
8''
24''
+1
-0
3
-0
1
4+
Ammo Drum [Autogun]:
When rolling to hit with a weapon that has this attachment,
add one additional hit to the total rolled on the Firepower dice.
This is not combinable with similar items or effects.
+1 Firepower die hit.
Autopistol (Master Crafted)
Caseless
6''
18''
+1
-0
3
-0
1
4+