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Necromunda (2017)Expand Necromunda (2017)

Orlock Outcast

Outcast
Cost & Rating: 150
M
WS
BS
 S 
 T 
W
I
A
5"
4+
3+
3
3
2
4+
2
Ld
Cl
Wil
Int
6+
6+
6+
6+
Save
5+

Equipment

Starting: Mesh armor and Fighting Knife. Choice of Heavy Stubber [Ammo Drum] and Autopistol, or Combat Shotgun [Salvo, Shredder] and Autopistol, or Autogun [Ammo Drum] and Autopistol (Master Crafted). These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection if they are not Captured or in Recovery, but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 2 XP immediately.
Orlock: This fighter is a Orlock; any game effect referring to Orlocks is applicable to them.
Trigger Happy: When this fighter rolls to hit with a weapon that has the Rapid Fire trait, they may roll one additional Firepower dice and then discard one before resolving the attack.
Armor: Mesh

Modifiers have been applied directly to profile.

Fighting Knife

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Stab
-
E
-0
+1
S
-0
1
-

Choose additional Skills and Gear:

Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.

  1. Heavy : Heavy Metal and Bulging Biceps Skills, Heavy Stubber [Ammo Drum] and Autopistol
  2. Shotgunner : Scattershot Savant and Hip Shooting Skills, Combat Shotgun [Salvo, Shredder] and Autopistol
  3. Triggerman : Fast Shot and Marksman Skills, Autogun [Ammo Drum] and Autopistol (Master Crafted)