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Necromunda (2017)Expand Necromunda (2017)

Luther Pattern Excavation Automata

Ambot
Cost & Rating: 300
M
WS
BS
 S 
 T 
W
I
A
5"
4+
4+
5
5
3
5+
2
Ld
Cl
Wil
Int
12+
3+
3+
10+
Save
4+

Equipment

Starting: Ambots are durable industrial grade robots which grants them an armor save (included in profile), and they are equipped with either a pair of tunneling claws or a tunneling claw and a grav fist. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection, unless they are Captured or in Recovery.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
  • 1: the Ambot is not put Out of Action and remains on the battlefield. If the Ambot is not already in Ungoverned mode, its governor is damaged and it switches into Ungoverned mode.
  • 2-3: the Ambot is damaged and deactivates (Out Cold). However, it is easily repaired and will be available for their next battle.
  • 4-5: the Ambot is badly damaged and requires major repair (Grievous Injury). They go into Recovery.
  • 6: the Ambot is wrecked beyond repair (Killed). If they were put Out of Action by an attack, the attacker gains 3 XP immediately.
Fleshless Robot: This fighter does not suffer Flesh Wounds and cannot be Pinned.
Immunities: This fighter is immune to the Blaze, Blinding, Enervating, Gas, Knockout, Radiation, Toxin, and Virulent traits, and the reduction in movement caused by the Heavy-G trait.
Burly: This fighter's unarmed attacks gain the Melee and Knockback traits. Additionally, this fighter gains +1 Strength when making the Carry Heavy and Exert actions and when resisting being involuntarily moved (such as when they are the target of an attack with the Knockback or Drag traits). Other fighters gain +1 to Detect this fighter, and can target them regardless of Priority.
Infiltrate: This fighter may Infiltrate. By default, at the end of the Deploy step of the Pre-Battle Sequence and in priority order the controlling player may set this fighter up on the battlefield anywhere that is not within the line of sight of enemy fighters and is also at least 6'' away from all enemy fighters. However, some scenarios provide alternative instructions. Infiltrate: This fighter may Infiltrate, if scenario permits.
Tunneling Claw
Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Excavator
-
E
-0
-0
S+1
-2
2
-
Melter
4''
8''
+1
-1
6
-2
2
5+

Choose 1 Weapon:

Tunneling Claw
Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Excavator
-
E
-0
-0
S+1
-2
2
-
Melter
4''
8''
+1
-1
6
-2
2
5+
Grav Fist
Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Pulverizer
-
E
-0
-1
S
-1
3
-
Grav-shot
6''
12''
-1
+1
6
-2
D3
-

Special: Ungoverned Ambot

Normally, an Ambot's behavior is governed to protect bystanders. However, sometimes an Ambot's governor gets damaged and it switches into Ungoverned mode for the remainder of the battle. An Ambot in Ungoverned mode gains +1'' Movement, +1 Weapon Skill, +1 Strength, +1 Attacks, and the Aggro and Indiscriminate abilities.

Aggro: When activated, an Ungoverned Ambot that is not Engaged must make a Charge action and must attempt to Engage with as many fighters as possible (including friendly fighters). If it is only possible to Engage with one fighter, the Ambot will Engage with the closest fighter.

Indiscriminate: An Ungoverned Ambot must divide its close combat attacks amongst all fighters it is Engaged with as evenly as possible (including friendly fighters).