Equipment
Starting: Furnace Plates. Choice of Grenade Launcher [Frag, Krak], or Stub Pistol with Spudjacker and Stimm-slugs, or Renderizer and Frag Grenades. These items may not be moved from this fighter to the gang's Stash.
Special
If the Knockback Distance is 0 the target is unaffected by this trait. Otherwise, the target is involuntarily moved that many inches directly away from the direction of the attack. If the target is moved into an obstruction, the target stops moving and suffers a hit resolved with a Strength equal to the Knockback Distance, no AP, and 1 Damage; if the obstruction has Wounds, it also suffers an identical hit.
The 1'' rule does not apply to this involuntary movement. If a target fighter would end their movement within 1'' of one or more enemy fighters they are instead moved into base contact with the nearest enemy fighter(s).
At the end of resolving this trait, if the target is a fighter and they remain Active, that fighter becomes Pinned.
To resolve this, the attack is considered to have a Drag Force equal to the number shown in brackets + D3; if no number is specified the number is assumed to be equal to the attack's Strength. For instance, an attack annotated as having Drag(5) has a Drag Force of 5 + D3, while an attack annotated as simply Drag has a Drag Force equal to the attack's Strength + D3.
The target is considered to have a Drag Resistance as indicated in the below table.
Subtract the target's Drag Resistance from the attack's Drag Force to determine the Drag Distance (minimum 0). If the Drag Distance is 0 the target is unaffected by this trait. Otherwise, the target is involuntarily moved that many inches straight towards the attacker.
For instance, a Strength 4 attack with this trait has a Drag Force of between 5 and 7, while a non-heavy carryable object has a Drag Resistance of between 2 and 4. Thus, depending upon comparative dice rolls, such an object would be dragged between 1'' and 5'' by such an attack. Similarly, a Strength 4 fighter has a Drag Resistance of between 5 and 7 and might be entirely unaffected by the same attack, but even in the worst case would be dragged no more than 2''.
If the target is moved off a ledge by this trait it falls and may suffer falling damage. If the target is moved into an obstruction, the target stops moving and suffers a hit resolved with a Strength equal to the Drag Distance, no AP, and 1 Damage; if the obstruction has Wounds, it also suffers an identical hit.
The 1'' rule does not apply to this involuntary movement. If a target fighter would end their movement within 1'' of one or more enemy fighters they are instead moved into base contact with the nearest enemy fighter.
If an attack with this trait also has the Impale trait and hits more than one fighter, the last fighter to be hit is considered to be the target for purposes of resolving this trait.
Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks that hit within the fighter's front arc.
Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.