Escher Outcast

Outcast
150
M
WS
BS
 S 
 T 
W
I
A
6"
4+
4+
3
3
2
2+
2
Ld
Cl
Wil
Int
7+
6+
6+
6+
Save
6+/5+

Equipment

Starting: Flak armor and Chem Synth. Choice of Shockwhip and Needle Pistol and Frenzon, or Bow [Hunting, Poisoned] and Laspistol and Stiletto Knife, or Chem Thrower and Choke Grenades and Respirator. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection if they are not Captured or in Recovery, but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 2 XP immediately.
Escher: This fighter is a Escher; any game effect referring to Eschers is applicable to them.
Spring Up: If this fighter is Pinned when they are activated, they may make an Initiative check. If the check is passed the fighter can make a free Stand Up action. Activated: If Pinned: Stand Up for free on successful Initiative check.
Armor: Flak

Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks with the Blast or Blaze traits.

Wargear: Chem-Synth

An Active or Engaged fighter with a chem-synth can make the following action:

Synthesize Poison (Simple): This fighter selects one of their weapon profiles with the Gas or Toxin trait; that weapon profile gains the Virulent trait (fighters have their Toughness reduced by 1 against attacks with the Virulent trait). The weapon profile loses the Virulent trait after a Close Combat exchange or Ranged attack using it is resolved.Select one of your Toxin or Gas weapon profile; fighters' are -1 T vs next attack with that weapon profile.

Choose additional Skills and Gear:

Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.

  1. Chema: Hip Shooting and Escape Artist Skills, Chem Thrower and Choke Grenades and Respirator
  2. Coryphee: Strider and Bow Savant Skills, Bow [Hunting, Poisoned] and Laspistol and Stiletto Knife
  3. Domina: Combat Master and Shredder Skills, Shockwhip and Needle Pistol and Frenzon