Crew Selection: This fighter is always considered to be an available fighter
for purposes of Crew selection if they are not Captured or in Recovery,
but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
Cawdor: This fighter is a Cawdor; any game effect referring to Cawdors is applicable to them.
Force of Will: For each individual Wound this fighter would lose, they may make a Willpower check. If the check is passed this fighter suffers a Flesh Wound instead of the Wound.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Nerves of Steel: When hit by Ranged attack: Can make Cool check to not be Pinned.
Bull Charge: When this fighter makes close combat attacks as part of a Charge action, any attacks they use that
have the Melee trait also gain the
Knockback
trait and are resolved at +1 Strength.
Armor: Makeshift
When this fighter is targeted by close combat attacks, there is a -1 modifier to the hit roll.
Two-handed Weapon
Biggie
-
E
-0
-1
S+2
-1
2
-
Grenade: Stick Bombs
KA-BLOOEY
-
Sx3
-0
-1
3
-1
1
5+