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Necromunda (2017)Expand Necromunda (2017)

Cawdor Outcast

Outcast
Cost & Rating: 150
M
WS
BS
 S 
 T 
W
I
A
5"
3+
5+
3
4
2
4+
2
Ld
Cl
Wil
Int
6+
5+
5+
8+
Save
-
Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection if they are not Captured or in Recovery, but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action by injury, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 2 XP immediately.
Cawdor: This fighter is a Cawdor; any game effect referring to Cawdors is applicable to them.
Force of Will: For each individual Wound this fighter would lose, they may make a Willpower check. If the check is passed this fighter suffers a Flesh Wound instead of the Wound.
Nerves of Steel: When this fighter is hit by a ranged attack they may choose to make a Cool check. If they do and the check is passed, this fighter is not Pinned.
Nerves of Steel: When hit by Ranged attack: Can make Cool check to not be Pinned.
Bull Charge: When this fighter makes close combat attacks as part of a Charge action, any attacks they use that have the Melee trait also gain the Knockback trait and are resolved at +1 Strength.
Armor: Makeshift

When this fighter is targeted by close combat attacks, there is a -1 modifier to the hit roll.

Two-handed Weapon

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Biggie
-
E
-0
-1
S+2
-1
2
-

Grenade: Stick Bombs

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-BLOOEY
-
Sx3
-0
-1
3
-1
1
5+