Cawdor Outcast

Outcast
150
M
WS
BS
 S 
 T 
W
I
A
5"
3+
5+
3
4
2
4+
2
Ld
Cl
Wil
Int
6+
5+
5+
8+
Save
-

Equipment

Starting: Makeshift armor. Choice of Two-handed Chainsword, or Flamer and Knife, or Two-handed Weapon and Stick-bombs. These items may not be moved from this fighter to the gang's Stash.

Special

Crew Selection: This fighter is always considered to be an available fighter for purposes of Crew selection if they are not Captured or in Recovery, but only if their gang pays them an additional D3 x 10 credits per battle.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
No Permanent Injury: If this fighter is put Out of Action via an Injury roll, roll a D6 on the following chart:
  • 1-3: the fighter is Out Cold; they will be available for their next battle.
  • 4-5: the fighter suffers a Grievous Injury; they go into Recovery.
  • 6: the fighter is killed; if they were put Out of Action by an attack the attacker gains 2 XP immediately.
Cawdor: This fighter is a Cawdor; any game effect referring to Cawdors is applicable to them.
Force of Will: If this fighter would suffer a Wound they may make a Willpower check. If the check is passed this fighter suffers a Flesh Wound instead of a Wound.
Armor: Makeshift

When this fighter is targeted by close combat attacks, there is a -1 modifier to the hit roll.

Choose additional Skills and Gear:

Select one of the following options when hiring a fighter of this type; this choice cannot be changed later.

  1. Ripper: Chainsword Savant and Strider Skills, Two-handed Chainsword
  2. Roaster: Hip Shooting and Fearsome Skills, Flamer and Knife
  3. Raker: Nerves of Steel and Bull Charge Skills, Two-handed Weapon and Stick-bombs