Resilience
The fighter doesn't wear armor but has +1 Toughness and +2 Wounds.
Armor: Flak
Against attacks that have the Blast or Blaze traits Flak armour grants a 5+ save roll. Against all other attacks Flak armour grants a 6+ save roll.
If this armor is chosen the ammojack has +1 Initiative.
Armor: Furnace Plates
Furnace plates grant a 6+ save roll. This is increased to a 5+ save role against attacks made by fighters who are within the fighter’s vision arc. Against attacks with the Blast trait, use the centre of the Blast marker in place of the attacker. If the target does not have a facing (for example, if they are Prone) use the 6+ save roll.
If this armor is chosen, the ammojack has +1 Strength and +1 Toughness but -1'' Movement and -1 Initiative.
Armor: Mesh
Mesh armour grants a 5+ save roll.
Armor: Carapace
Carapace Armor grants a 4+ save roll. A fighter wearing Carapace Armor suffers a -1'' penalty to their Movement characteristic.
If this armor is chosen, the ammojack has -1'' Movement.