Resilience
The fighter doesn't wear armor but has +1 Toughness and +2 Wounds.
Armor: Flak
Against attacks that have the Blast or Blaze traits or against falling damage, Flak armor grants a 5+ Armor save. Against all other attacks Flak armor grants a 6+ Armor save.
If this armor is chosen the ammojack has +1 Initiative.
Armor: Furnace Plates
Furnace plates grant a 6+ Armor save. This is increased to a 5+ Armor save against attacks made by fighters who are within the fighter’s vision arc. Against attacks with the Blast trait, use the centre of the Blast marker in place of the attacker. If the target does not have a facing (for example, if they are Prone) use the 6+ Armor save.
If this armor is chosen, the ammojack has +1 Strength and +1 Toughness but -1'' Movement and -1 Initiative.
Armor: Mesh
Mesh armor grants a 5+ Armor save.
Armor: Carapace
Carapace Armor grants a 4+ Armor save. A fighter wearing Carapace Armor suffers a -1'' penalty to their Movement characteristic.
If this armor is chosen, the ammojack has -1'' Movement.