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Necromunda (2017)Expand Necromunda (2017)

Doris

Specialist
Cost: 140 / Rating: 150
XP: 30 (Slow)
Advances: 5
M
WS
BS
 S 
 T 
W
I
A
6"
3+
3+
2
3
1
2+
2
Ld
Cl
Wil
Int
8+
8+
8+
7+
Save
6+U*

Promoted Juve!, New Skills: 1, Skull Chip, WS: +1, BS: +2, A: +1

Escher Specialist: This fighter is a Escher Specialist; any game effect referring to Eschers or Specialists is applicable to them. This fighter may be equipped from the Escher Specialist Equipment List, and uses the Normal Human Characteristics Maxima. During campaign play this fighter Advances as a Hero.
Moving On Up: During campaign play if the gang has an open Champion position this fighter may be promoted to become a Escher Matriarch. If this option is taken this fighter loses this ability and their current Equipment and Skill Access, and gains Group Activation (1), Command Aura (6''), and the Equipment and Skill Access of a Escher Matriarch; any Skills this fighter already has are retained and their characteristics remain unchanged.
Infiltrate: This fighter may Infiltrate. By default, at the end of the Deploy step of the Pre-Battle Sequence and in priority order the controlling player may set this fighter up on the battlefield anywhere that is not within the line of sight of enemy fighters and is also at least 6'' away from all enemy fighters. However, some scenarios provide alternative instructions. Infiltrate: This fighter may Infiltrate, if scenario permits.
Bionics: Skullchip

Modifiers have been applied directly to profile.

Armor: Fighting Harness

Modifiers have been applied directly to profile. The save provided is a 6+ unmodified save, but it is only usable against close combat attacks. Additionally, a fighter with a Fighting Harness gains a Parry in close combat.

Autopistol

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Caseless
4''
12''
+1
-0
3
-0
1
4+

Chainsword

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Bzzzz!
-
E
-0
+1
4
-1
1
-
Wargear: Frenzon stash

When this fighter is activated, one Frenzon stash may be deleted from their fighter card to use it. When used, if this fighter is Seriously Injured they become Pinned (no Flesh Wound). Then, if this fighter is Pinned they may make a free Stand Up action. Choose one skill from Bull Charge, Rain of Blows, Hard Charger, or Sprinter. This fighter gains the chosen skill until the end of their activation. This fighter suffers a Flesh Wound when they end their activation after using this item.