Merc
Cost: 120 / Rating: 155
Van Saar Merc: This fighter is a Van Saar Merc; any game effect referring to Van Saars or Mercs is applicable to them. This fighter may be equipped from the Trading Post or Van Saar Augmek Equipment List, and uses the Van Saar Characteristics Maxima.
Ballistics Expert: During the Declare the Shot step of the Shooting Sequence, when this fighter selects a weapon profile that has a Short and Long Range, it temporarily gains +3'' Short Range and +6'' Long Range while the attack is resolved.
Marksman: When making a Shoot action, this fighter is not affected by target Priority and may Check the Range before selecting their target(s).
Additionally, the Armor Penetration of ranged attacks made by this fighter is increased by 1 step. For instance, no AP becomes AP -1, AP -1 becomes AP -2, and so on.
This skill cannot be used with weapons that have the Blast, Scattershot, or Template traits.
Trick Shot: When making a ranged attack, this fighter gains +D3 to hit a target in Partial or Full cover.
Armor: Mesh
Modifiers have been applied directly to profile.
Wargear: Armored Body Glove: Modifiers have been applied directly to profile. Additionally if a fighter with an armored body glove is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.
Autogun
Sabot
6''
24''
-1
+1
3
-1
1
3+
Ammo Drum [Autogun]
When rolling to hit with a weapon that has this attachment,
add one additional hit to the total rolled on the Firepower dice.
This is not combinable with similar items or effects.
+1 Firepower die hit.
Autopistol
Sabot
3''
12''
-1
+1
3
-1
1
3+