Modifiers have been applied directly to profile.
If a Rapid Fire weapon scores more than one hit, the hits can be split between multiple targets. The first must be allocated to the initial target, but the remainder can be allocated to other fighters within 3'' of the first who are also within range and line of sight. These must not be any harder to hit than the original target... for example if a target in the open is hit, an obscured target cannot have hits allocated to it. Allocate all of the hits before making any wound rolls.
Rapid Fire also works in close combat when on a weapon that also has the Sidearm trait.
This fighter adds +1 to Ammo checks made with the weapon this item is attached to. This is not combinable with similar items or effects.
A bayonet is a knife, sword, or spike-shaped weapon designed to fit on the end of a rifle's muzzle, allowing it to be used as a spear. Such weapons are also usable unattached as an effective close combat weapon.