B.C. Ghost

Bounties: 0
Champion
355
XP: 11 (Standard)
Advances: 2
M
WS
BS
 S 
 T 
W
I
A
4"
2+
2+
3
2
2
5+
3
Ld
Cl
Wil
Int
5+
6+
6+
5+
Save
3+

WS: +1, A: +1

Van Saar Augmek: This fighter is a Van Saar Augmek; any game effect referring to Van Saars or Champions is applicable to them. This fighter may be equipped from the Van Saar Augmek Equipment List, and uses the Van Saar Characteristic Maxima.
Group Activation (1): this fighter may group activate with up to 1 fellow gang member within 6''.
Command Aura (6''): while this fighter is not Seriously Injured and a fellow gang member within 6'' of them fails a Cool check (including a Nerve test), make a Leadership check for this fighter; if it passes the fellow gang member's Cool check is also treated as having been passed.
Fixer: If this fighter is not Captured, in Recovery, or Critically Injured, they may take one more Post-Battle Action than they normally would be able to (resolved as if they are a Champion). Fighters who are not normally able to take Post-Battle Actions that have this skill are able to take one Post-Battle Action.
Armor: Mesh

Modifiers have been applied directly to profile.

Wargear: Armored Body Glove

Modifiers have been applied directly to profile. Additionally if a fighter with an armoured body glove is hit by a weapon with the Gas, Radiation, Shock, or Toxin traits, their Toughness is increased by 2 for the purposes of rolls to determine whether they are affected.

Plasma Pistol (Master Crafted)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
6''
12''
+2
-
5
-1
2
5+
Energy Shield (Hystrar Pattern)
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Aegis
E
-
-
S
-
1
-
Knife
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Shiv
E
-
-
S
-1
1
-
Wargear: Strip Kit

When a fighter with a strip kit makes an Intelligence check to bypass a lock of any kind (door, terminal, loot casket, etc), add 2 to the result.

Wargear: Jump Booster Pack

Once per round, this fighter may ignore up to 3'' of distance when stepping up, leaping across a gap, or jumping down.

Bionics: Biobooster

The first time in each game that an Injury roll is made for a fighter with a biobooster, one less Injury dice is rolled. If only one dice should have been rolled, no Injury roll is made and the fighter takes a Flesh Wound.

Wargear: Photo-goggles

This fighter can attack through smoke clouds and is unaffected by low-light conditions. Additionally, this fighter adds 1 to the result of any check to resist being blinded. A fighter with photo-goggles gains no benefit from using similar items, or weapon sights of any kind Unaffected by smoke or low-light, +1 vs blinding.

Grenade: Rad
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-KLICK
Sx3
-
-1
2
-2
1
4+