Armor: Furnace Plates
Modifiers have been applied directly to profile. The second improved save value after the slash is only vs attacks that hit within the fighter's front arc.
Bionics: Bionic Ruggedization
The fighter has had their body improved with subdermal armor, a metallic skeleton, or some other enhancement that makes them more durable.
This item may never be removed from the fighter it is attached to.
A fighter with this item cancels the first Flesh Wound they would take during a battle.
Bionics: Bionic Upgrades
Modifiers have been applied directly to profile.
Bionics: Bionic Eye
Modifiers have been applied directly to profile.
Improved Optics: A fighter with at least one bionic eye can see and attack through smoke clouds and is unaffected by low-light conditions.
Additionally, the fighter adds 1 to the result of any check to resist being blinded for each bionic eye they have.
A fighter with one or more bionic eyes gains no benefit from using photo-goggles or similar items, or weapon sights of any kind.
Wargear: Stimm-slug stash
When an Active or Pinned fighter with a stimm-slug stash is activated, they
may use their stimm-slug stash as a free action.
Immediately discard one Flesh Wound from the fighter's card, if any are present.
Until the end of the round, the fighter's Move, Strength and Toughness characteristics
are each increased by 2.
At the start of the End phase roll a D6; on a 1 or 2 roll an Injury dice and apply the
result to the fighter (even if they still have Wounds remaining).
If a fighter uses a stimm-slug stash during a battle,
the stimm-slug stash is deleted from their fighter card when the battle ends.
May use as a free action if Active or Pinned. Until end of round, Move, Strength, Toughness increased by 2. At start of End phase roll D6; on a 1 or 2 roll an Injury dice for this fighter. If used, delete at end of battle.