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Necromunda (2017)Expand Necromunda (2017)

Ahab

Champion
Cost: 330 / Rating: 355
XP: 16 (Fast)
Advances: 3
M
WS
BS
 S 
 T 
W
I
A
4"
4+
3+
4
4
2
5+
1
Ld
Cl
Wil
Int
6+
5+
6+
4+
Save
5+

New Skills: 1, S: +1, Cl: +1, Int: +1

Squat Forgekin: This fighter is a Squat Forgekin; any game effect referring to Squat Void Barons or Champions is applicable to them. This fighter is immune to the reduction in movement caused by the Heavy-G trait. This fighter may be equipped from the Squat Void Barons Squat Forgekin Equipment List, uses the Survivor Critical Injury table, and uses the Squat Characteristics Maxima.
Archeotech Seeker: At the end of a battle this fighter participated in, they gain D3+1 additional XP if their gang ended the battle in control of one or more items of Rarity 10 or higher gained during the battle or as a reward.
Robust: When this fighter makes a Recovery Test for themselves, they may reroll a single dice once before resolving the outcome. Additionally, if this fighter is Pinned at the end of the End Phase, they may immediately stand up.
Ballistics Expert: During the Declare the Shot step of the Shooting Sequence, when this fighter selects a weapon profile that has a Short and Long Range, it temporarily gains +3'' Short Range and +6'' Long Range while the attack is resolved.
Hurler Savant: This fighter gains +1 to hit with thrown objects such as Javelins, Thrown Daggers, Hurlys, and Grenades. Additionally, this fighter gains +1 Strength for purposes of determining range and (if relevant) damage for thrown objects.
Mesh

Modifiers have been applied directly to profile.

Harpoon Launcher

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KA-BOB
6''
18''
+2
-0
5
-1
2
5+

Javelins

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Javelin
Sx2
Sx4
-0
-0
S
-1
1
5+
Stab
-
E
-0
+1
S
-1
1
5+

Krak

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
KRA-KOW
-
Sx3
-0
-1
6
-2
D3
4+
Grapnel-Launcher

An Active fighter with a grapnel launcher can make the following action:

Grapnel (Double): Place this fighter at any point on the battlefield within 12'' and along a straight line from their starting position, such that their base does not overlap anything else, and observing the 1'' rule. This fighter must cross a gap or pitfall or move up or down at least 2'' on the battlefield as part of this movement; simply moving horizontally across open terrain is not allowed. This fighter cannot move through obstructing terrain or other fighters as part of this action.
Grav-chute

If a fighter falls or jumps down to a lower level, they do not suffer any damage and do not become Pinned, they simply move down without any rolls being made; place the fighter at the nearest possible point on the battlefield near where they would have fallen such that their base does not overlap anything else, and observing the 1'' rule. If this is used in conjunction with a Charge and this fighter successfully engages one or more enemies, an extra Attack dice is gained in the ensuing close combat sequence; this extra Attack dice is resolved as a S+1 Unarmed attack.

Filter Plugs

This fighter may gain +1 Toughness to resist the Gas trait. During the Wrap Up step of the Post-Battle Sequence, this item is deleted from the fighter's card if it was used one or more times during the battle.