Leader
Cost: 530 / Rating: 525
XP: 26 (Fast)
Advances: 5
New Skills: 3, Spinal Injury: 1, Bionic Actuators: 1, WS: +1, BS: +1
Chaos Cultists Demagogue: This fighter is a Chaos Cultists Demagogue; any game effect referring to Chaos Cultists or Leaders is applicable to them. This fighter may be equipped from the Chaos Cultists Demagogue Equipment List, and uses the Normal Human Characteristics Maxima.
Supplicant of the Dark Prince: This fighter serves Slaanesh.
Become Chaos Spawn: If this fighter would be killed you may roll a d6. On a 6 this fighter is not killed and instead turns into a Chaos Spawn with the same Mutations this fighter had (if any) plus up to 150 credits worth of additional Mutations of your choice; you must replace the fighter's original model with an appropriate Chaos Spawn model (if you cannot, this ability cannot be used). The Chaos Spawn enters play Standing; if the fighter had a Ready marker before this effect was resolved they retain their Ready marker. Any gear this fighter was equipped with is lost and is removed from the gang's Roster. This fighter is no longer the Leader and a new Leader must be selected from among the gang's eligible fighters at this time.
Become Chaos Spawn: If you are killed roll d6. On a 6 this fighter all your gear is lost but you are not killed. You become a Chaos Spawn w/ the same Mutations this fighter had + up to 150 credits of additional Mutations. You must replace this fighter's model w/ a Chaos Spawn model that enters play Standing, retaining their Ready marker (if any).
Inspired Delirium: Once per activation, this fighter may take 1 additional action if they have at least 1 Wound remaining.
If this fighter is still on the battlefield when that action ends they suffer 1 Wound; make an Injury roll for them if they are now at 0 Wounds.
Cult Leader: While this fighter is Standing, all other fighters in their gang within 9'' may use this fighter's Cool and Willpower characteristics instead of their own when making any checks.
Heed Me!: Group Activation (2): only Chaos Cultists fighters within 12'' of this fighter.
Resilient: This fighter treats a Grievous Injury as Out Cold, and a Permanent Injury as a Grievous Injury. This skill does not apply to a Critical Injury.
Overseer: When this fighter is activated, they may grant a friendly fighter up to 9'' away and within their line of sight a Ready marker. If they do, their activation ends immediately and the selected friendly fighter may activate immediately.
Daemonsouled
The fighter gains a 5+ unmodified Field save.
Daemonic Eyes
This fighter can attack through smoke clouds and is unaffected by low-light conditions.
Additionally, the fighter adds 1 to the result of any check to resist being blinded.
Unaffected by smoke or low-light, +1 vs blinding.
Poisoned Tongue
A Poisoned Tongue counts as one of this fighter's weapon slots.
When making a close combat or ranged attack this fighter may use either of the following profiles instead of an equipped weapon profile, as appropriate:
Ranged
3''
0''
+1
-0
2
-2
1
-
Close Combat
-
E
-0
+1
2
-2
1
-
Bionics: Bionic Actuators
Modifiers have been applied directly to profile.
Plasma Pistol (Master Crafted)
Rapid
6''
12''
+2
-0
5
-1
2
5+
Grenade: Krak
KRA-KOW
-
Sx3
-0
-1
6
-2
D3
4+