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Necromunda (2017)Expand Necromunda (2017)

Magenta

Chaos Spawn
Cost & Rating: 390
XP: 0
Advances: 0
M
WS
BS
 S 
 T 
W
I
A
8"
2+
6+
5
5
5
3+
2
Ld
Cl
Wil
Int
12+
2+
2+
12+
Save
3+
Chaos Cultists Chaos Spawn: This fighter is a Chaos Cultists Chaos Spawn; any game effect referring to Chaos Cultists or Chaos Spawns is applicable to them.
Supplicant of the Dark Prince: This fighter serves Slaanesh.
Unadvanceable: This fighter cannot gain XP and cannot gain Advancements.
Insane: This fighter cannot become Broken, automatically passes any Cool or Willpower check and fails any Leadership or Intelligence check they are required to make. Additionally, this fighter cannot take Post-Battle Actions.
Superhumanly Tough: This fighter cannot be Pinned or Seriously Injured and does not suffer Flesh Wounds. However when this fighter would take one or more Wounds and has no Wounds remaining, this fighter is instead taken Out of Action. If this fighter is put Out of Action by an attack, the attacker gains D3 additional XP.
Superhumanly Tough: Cannot be Pinned or Seriously Injured or suffer Flesh Wounds. When this fighter has 0 Wounds and suffers wounds: Out of Action. If by opposing fighter, that fighter gains +D3 extra XP.
Unstable Defeat: If OoA by injury, roll D3: 1: Out Cold. 2: Recovery. 3: Warp Explosion (dead, and explode in a 5'' Blast template Strength 3D3, D3 Damage, -D3 AP w/ Knockback).
Unstable Defeat: If this fighter is put Out of Action by injury, roll a D3 and consult the following table:
D3
Outcome
1
Out Cold: The fighter is removed from play, but will be available to take part in the gang's next battle.
2
Recovery: The fighter is removed from play, and goes into Recovery.
3
Warp Explosion: This fighter is killed in a terrible explosion of Warp energies. Before removing the fighter from the battlefield center a 5'' Blast template on them; all other targets wholly or partially under the Blast template are hit by a Strength 3D3, D3 Damage, -D3 AP attack with the Knockback trait. After that has been resolved, this fighter is removed from play and removed from the gang's roster.
Superfluous Eyes

The fighter has a 360° vision arc, and adds 2 to the result of any check to resist being blinded.

Daemonic Eyes

This fighter can attack through smoke clouds and is unaffected by low-light conditions. Additionally, the fighter adds 1 to the result of any check to resist being blinded. Unaffected by smoke or low-light, +1 vs blinding.

Daemonic Appearance

This fighter gains the Intimidating Appearance skill.

Intimidating Appearance: Enemy fighters suffer a -1 penalty on all Leadership, Cool, Willpower, and Intelligence checks they make if this fighter is within their line of sight and is not Hidden.
Goring Horns

When this fighter makes a successful Charge action against one or more targets, before resolving any close combat attacks as part of that Charge this fighter may first make a Melee attack against a target they became Engaged with, resolved at +1 Strength with AP -1 and the Pulverize trait.

Poisoned Tongue

A Poisoned Tongue counts as one of this fighter's weapon slots. When making a close combat or ranged attack this fighter may use either of the following profiles instead of an equipped weapon profile, as appropriate:

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
3''
0''
+1
-0
2
-2
1
-
Close Combat
-
E
-0
+1
2
-2
1
-
Tentacle(s)

This fighter has one or more tentacular appendages. This counts as one of this fighter's weapon slots. When making a close combat or ranged attack this fighter may use either of the following profiles instead of an equipped weapon profile, as appropriate:

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
Ranged
3''
0''
+1
-0
S
-0
1
-
Close Combat
-
E
-0
+1
S
-0
1
-