Daemonic Gift: If this fighter would be killed, roll D6. On a 6, the fighter is unharmed. If the fighter was Captured, they also escape and rejoin their gang. Finally, the fighter gains enough XP to reach their next XP milestone, and gain the controlling player's choice of any one skill.
Daemonic Favor: If killed, roll D6. On 6: unharmed & +XP up to next milestone, pick any Skill. If Captured, escape & rejoin gang.