Turf (x 3): The gang controls an area or resource within the underhive that allows the gang to take the Work the Turf Post-Battle Action. Having multiple Turf Territories provides a bonus to the outcome of that action.
Turf: If the gang takes a Work the Turf Post-Battle Action, add 1 to the roll per Turf.
Workshop: During the Buy Common Equipment step of the Post-Battle Sequence, for each Workshop the gang controls
the player may select an item from the Equipment List of one of their gang's fighter types.
The gang may purchase that item with a discount of D3 x 15 credits (to a minimum of 0 credits).
Workshop: Buy Common Equipment step: per Workshop, select 1 of the gang's fighters and 1 Common item they can be equipped with. You can buy 1 of that item at a discount of D3 x 15 credits (min 0) and add it to their fighter card.
Log
Rustlords (Cogs, W); +125 credits; Mastercrafted Plasma Pistol (Ghost)
Nymlings (Ratskins, L); +145 credits; Rare Item: 12
Heartbreakers (Escher, W*); +160 credits; +F.O. O'Fytyr, Rare Item: none
Furiosos (Delaque, L); +180 credits; +Torp (Merc), +Dr. Feelgood; Rare Item: Weapon Stabilizer (Sabatt)
Happy Harleys (Harlequins, L); +80 credits; Rare Item: none
Sharif's Shakers (Mercs, L); +125 credits; -Torp, -I.F. Dragunz; Rare Item: Jump Pack
Furiosos (Delaque, W); +280 credits (sold Heavy Bolter); Rad Grenades (Workshop)
Heartbreakers (Escher, L); +170 credits; +Chainz; Rare Item: Speed Loader, Bionic Leg (Fleet), Rad Grenades (Workshop), Bionic Leg (O'fytyr)
Rustlords (Cogs, W); +160 credits; Removed Bounty from Ysturbyd (-115 credits); Rad Grenades (Workshop), Bionic Leg (Rosey), Bionic Eye (Fleet)
Acme Inc (Delaque, W); +215 credits; ; Rare Item: none; Rad Grenades (Workshop)
Ultramax (Spyrers, L); +100 credits; ; Rare Item: none; Bionic Eye (Fleet; Workshop)
Heartbreakers (Escher, L); +180 credits; Loot: Mastercrafted Plasma Pistol; Rare Item: ? (8), Bionic Leg (Workshop->Eplin)