At this step permanent changes can be made to a gang's roster and fighter cards. It is important that these steps be followed in the exact order specified below, otherwise unintended outcomes can occur.
A) Manage Fighters
At this step fighters may be removed or added from a gang's roster. While going through the steps, don't recalculate Gang Rating until the Update Gang Rating step at the end.
Delete Dead Fighters
Dead fighters will be removed from the gang's roster during this step. A dead fighter's equipment might be recovered or lost, depending upon circumstance.
Recover Or Lose Equipment
Equipment is expensive, and determination of whether a dead fighter's equipment is retained or not is important to a gang's bottom line. For each fighter who died, use the below Dead Fighter Equipment Retention table to determine if their equipment is lost or recovered.
Dead Fighter Equipment Retention
Recovered equipment is moved from a dead fighter's card to the gang's Stash immediately. Lost equipment remains on the fighter card(s) they were listed upon at the start of the battle.
All dead fighters are removed from the gang's roster now, and their fighter cards (along with any lost equipment listed upon them) are removed from the gang's deck of fighter cards.
The fighter cards of dead fighters can be erased and reused or kept as a keepsake if prefered. Dead fighters cannot be rehired or reused as they are dead and gone. However, the models used to represent dead fighters can be repurposed to represent a new fighter.
Delete Retiring Fighters
At this point fighters may retire from your gang. For your own gang members (Leader, Champion, Prospect, Specialist, Ganger, Juve) you may choose to retire them. As most gang lists have no maximum gang size, voluntarily retiring a fighter is almost always done because Lasting Injuries have rendered the fighter ineffective.
Use the following Retiring Fighters Equipment Retention table to determine whether a retiring fighter's equipment is recovered or lost.
Retiring Fighters Equipment Retention
Recovered equipment is moved from a retiring fighter's card to the gang's Stash immediately.
Lost equipment remains on the fighter card(s) they were listed upon at the start of the battle.
All retiring fighters are removed from the gang's roster now, and their fighter cards (along with
any lost equipment listed upon them) are removed from the gang's deck of fighter cards.
The fighter cards of retiring fighters should be retained with their current Characteristics Profile, XP, Advancements, and any equipment they took with them for later reuse.
Advance Fighters
At this time the gang's Advanceable fighters can gain Advancements as indicated by the
Experience
guidelines.
Loss of a Leader
If a gang's Leader is killed or is retired, the
New Leader
guidelines explain how to resolve this unfortunate outcome.
Buy and Hire
At this time the gang can hire as many fighters as they can afford, as long as they remain in compliance with their Gang Composition guidelines.
B) Visit the Trading Post
A gang can spend credits to buy equipment from their own gang type's Equipment List(s), and buy Common items from the Trading Post. The gang also has the opportunity to possibly buy Rare items from the Trading Post and to sell unwanted equipment.
Sell Equipment
Arbites, Cogs, and Ratskins gangs skip this step.
Any equipment in the gang's Stash can be sold at this time for half it's credit value rounded down to the nearest 5 credit increment. For instance, a 45 credit item can be sold for 20 credits. If an item appears on both the Trading Post and a specific gang type Equipment List, use the Trading Post price when determining how many credits are gained by selling the item.
Any items sold are removed from the gang's Stash immediately. Any credits gained are added to the gang's Stash immediately.
Buy Rare Equipment
Arbites, Cogs, and Ratskins gangs skip this step.
After each battle, a single semi-random list of equipment items are available to all the gangs with access to the Trading Post; provided on the Trading Post Auction page. If more than one eligible gang wants to buy items from the Trading Post, they take turns in priority order (with the gang who ended the battle with priority going first) with each gang able to buy a single item in turn until either there are no more items remaining or all controlling players have passed on an opportunity to purchase an item at least once.
For each item purchased, reduce the purchasing gang's credits by the indicated amount and add the item to that gang's Stash immediately.
Buy Common Equipment
Arbites, Cogs, and Ratskins gangs can only buy equipment from their gang type's Equipment List(s).
The gang may buy equipment from their gang type's Equipment List(s) or items of Common rarity from the Trading Post at this time.
C) Distribute Equipment
At the start of this step double check all fighter cards to make sure that they each have the correct Rating
and that the equipment on them is up to date and correct.
Delete any items such as Filter Plugs or Stimm-slug Stashes and any Limited Ammunition items that were depleted during the battle,
and subtract their credit costs from the fighter card Ratings; the credits spent on those items are permanently lost.
Next, equipment may be moved between the gang's Stash and the gang's fighter cards and vice versa.
Any equipment restrictions that apply to each fighter according to their Fighter Type or Gang Composition guidelines must be complied with, including
limits on the number of weapons a fighter can carry (normally 3, with Unwieldy weapons counting as 2 weapons).
To avoid confusion, equipment is never moved between two fighter cards directly; instead equipment is moved from a fighter card
to the gang's Stash as a single step, or from the gang's Stash to a fighter card as a single step.
When an item is moved from a fighter card the credit value of the item is subtracted from the fighter card's Rating.
When an item is moved to a fighter card the credit value of the item is added to the fighter card's Rating.
For items that have a different credit cost on the Trading Post and the fighter's House Equipment list, the credit cost
of the fighter's House Equipment list is used.
At the end of this step double check all fighter cards again to verify that each fighter card's equipment and Rating are correct.
D) Modify Tactics Cards
A player may choose to change up the cards in their Tactics Cards deck. All required cards must remain, and cards that are not available to a gang are not allowed, but otherwise the player may swap out their personal picks for other cards available to their gang in any way they like.
E) Update Gang Rating
Recalculate the gang's Gang Rating by adding up the individual Ratings of fighters on the roster and update the gang's roster accordingly.