855 Pt. Chaos Beastmen Army Kurr'gar the Horned One

Unit Name ## M WS BS S T W I A Ld Save Cost
Kurr'gar the Horned One (Chief) 1 4" 5 4 4/5 4/5 2 4 3/4 9 - 110
Leader: Any model within 6" of the Chief may use his leadership instead of their own. ; Dagger; Spear; Helmet; Experience (x37); Attacks (x1); Leadership (x1)
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
  Resilient Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. [0]
Urger (Bstgr) 1 4" 6 3 4 4 2 4 1/2 7 6+ 95
Dagger; Sword; Light Armour; Experience (x15); Initiative (x1); Weapon Skill (x1)
Gurauger (Bstgr) 1 4" 5 3 4 4 2 3 1/2 7 6+ 95
Dagger; Sword; Light Armour; Experience (x9)
Axe-gor (Gor) 1 4" 5 3 3 4 2 3 1/2 8 - 50
Axe; Dagger; Experience (x12); Promotion!; Leadership (x1); Weapon Skill (x1)
Enkidobane (Mino) 1 6" 5 3 4 4 3 4 2/3 9 - 235
Large: May be shot at even if not closest at +1 to hit. Bloodgreed: 4+ chance to Frenzy after taking model Out of Action. Causes Fear.; Axe; Dagger; Sword; Experience (x11); Initiative (x1); Leadership (x1); Weapon Skill (x1)
Sword-Gors (Gor) 2 4" 5 3 3 4 2 4 1/2 8 - 110
Dagger; Sword; Experience (x11); Initiative (x1); Leadership (x1); Weapon Skill (x1)
Gor 1 4" 4 3 3 4 2 3 1/2 7 - 55
Dagger; Sword
Spearschmuck (Ungor) 1 4" 4 2 4 4 1 4 1/2 7 - 35
Dagger; Spear; Experience (x9); Initiative (x1); Leadership (x1); Strength (x1); Weapon Skill (x1)
Lil Devil (Ungor) 1 4" 3 2 4 4 1 3 1/2 6 - 35
Dagger; Spear; Experience (x3); Strength (x1)
Ungor 1 4" 3 2 3 4 1 3 1/2 6 - 35
Dagger; Spear
Option Footnotes:
  Axe -1 armour save.
  Dagger +1 armour save, or save of 6+ if the model has none.
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.
  Light Armour 6+ Armour Save.
  Spear Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge.
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.
Total Army Cost: 855 Pts.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.

Warband Rating: 188

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Heroes (1 - 6) 4 350 n/a 40%
Henchmen 6 505 n/a 59%
HiredSwd 0 0 n/a 0%
Dramatis 0 0 n/a 0%
Things Summary 2 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.