Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Cost |
Kurr'gar the Horned One (Chief) |
1 |
4" |
5 |
4 |
4/5 |
4/5 |
2 |
4 |
3/4 |
9 |
- |
110 |
Leader: Any model within 6" of the Chief may use his leadership instead of their own. ; Dagger; Spear; Helmet; Experience (x37); Attacks (x1); Leadership (x1)
|
Mighty Blow |
+1S in close combat, excluding pistols (included on profile). |
[0] |
Resilient |
Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. |
[0] |
Urger (Bstgr) |
1 |
4" |
6 |
3 |
4 |
4 |
2 |
4 |
1/2 |
7 |
6+ |
95 |
Dagger; Sword; Light Armour; Experience (x15); Initiative (x1); Weapon Skill (x1)
|
Gurauger (Bstgr) |
1 |
4" |
5 |
3 |
4 |
4 |
2 |
3 |
1/2 |
7 |
6+ |
95 |
Dagger; Sword; Light Armour; Experience (x9)
|
Axe-gor (Gor) |
1 |
4" |
5 |
3 |
3 |
4 |
2 |
3 |
1/2 |
8 |
- |
50 |
Axe; Dagger; Experience (x12); Promotion!; Leadership (x1); Weapon Skill (x1)
|
Enkidobane (Mino) |
1 |
6" |
5 |
3 |
4 |
4 |
3 |
4 |
2/3 |
9 |
- |
235 |
Large: May be shot at even if not closest at +1 to hit. Bloodgreed: 4+ chance to Frenzy after taking model Out of Action. Causes Fear.; Axe; Dagger; Sword; Experience (x11); Initiative (x1); Leadership (x1); Weapon Skill (x1)
|
Sword-Gors (Gor) |
2 |
4" |
5 |
3 |
3 |
4 |
2 |
4 |
1/2 |
8 |
- |
110 |
Dagger; Sword; Experience (x11); Initiative (x1); Leadership (x1); Weapon Skill (x1)
|
Gor |
1 |
4" |
4 |
3 |
3 |
4 |
2 |
3 |
1/2 |
7 |
- |
55 |
Dagger; Sword
|
Spearschmuck (Ungor) |
1 |
4" |
4 |
2 |
4 |
4 |
1 |
4 |
1/2 |
7 |
- |
35 |
Dagger; Spear; Experience (x9); Initiative (x1); Leadership (x1); Strength (x1); Weapon Skill (x1)
|
Lil Devil (Ungor) |
1 |
4" |
3 |
2 |
4 |
4 |
1 |
3 |
1/2 |
6 |
- |
35 |
Dagger; Spear; Experience (x3); Strength (x1)
|
Ungor |
1 |
4" |
3 |
2 |
3 |
4 |
1 |
3 |
1/2 |
6 |
- |
35 |
Dagger; Spear
|
Option Footnotes: |
|
|
Axe |
-1 armour save. |
|
Dagger |
+1 armour save, or save of 6+ if the model has none. |
|
Helmet |
If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead. |
|
Light Armour |
6+ Armour Save. |
|
Spear |
Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge. |
|
Sword |
Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. |
|
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Warband Rating: 188
|