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1.Killing Urge |
This prayer may be cast on any warrior within 9", friend or foe.
If the target is not Immune to Psychology and does not already
have the Frenzy trait, they gain the Frenzy trait for the duration
of their next turn.
Difficulty 5.
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2. Cloak of the Night |
The caster becomes one with the night. He
is considered to be Hidden even if in plain
sight until his next Recovery phase. If in
HtH, all opponents need '6's on a d6 to
hit him for the duration of the prayer.
Difficulty 7, Range: Self Only. |
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3. The Widow Maker |
One model within 12" and line of sight and within range takes
one (1) Wound on a die roll of a 4+, with
no Armor save possible (non-Armor saves
are still possible). Difficulty 8.
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4. Calling the Nightstalker |
Put a second model or a marker representing the priest
onto the battlefield, no closer than 12" to enemy models.
This Nightstalker duplicate is a copy of the priest except for this prayer.
If either the priest or the Nightstalker is taken Out of Action,
the prayer ends and the remaining model retroactively becomes the priest
and the one taken out was the Nightstalker.
Difficulty: 7. Duration: until the priest casts another prayer or is Stunned or Knocked Out.
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5. Death Dealer |
The priest is blessed by Khaine with murderous power.
They can reroll all failed attempts to wound, but must accept the second result.
Range: Self Only. Difficulty: 7.
During the Recovery phase, roll a D6 for the priest. The prayer ends on a roll of 1 or 2.
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6. Sacrifice |
When a Henchman is taken Out of Action anywhere on the battlefield,
the controlling player makes the Serious Injury roll for that Henchmen
immediately instead of waiting for the Post-Battle Sequence.
If the Henchman leaves the warband (roll of 1 or 2), they are dead and Khaine claims their life force.
The priest can either gain +1 Wound (maximum and current) for the remainder of the current battle,
or gain +1 XP. Difficulty Auto.
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